Search found 49 matches
- Fri Jun 15, 2007 11:36 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Blurry Tanks on a TFT Screen
- Replies: 32
- Views: 15648
Have you made sure that in the monitor resolution in BZFlag settings, the actual SCREEN refresh rate is set to 60hertz (i.e 1900x1200 @ 60hz) and not 72hz, as an experiment I tried setting my LCD to that rate and I did notice some blur in BZ, but i'm thinking it would be more apparent in a large res...
- Wed May 09, 2007 5:34 am
- Forum: Bugs and Problems
- Topic: weird sound in Ubuntu
- Replies: 1
- Views: 3996
- Wed Jan 31, 2007 10:02 am
- Forum: Screenshots & Artwork
- Topic: Guess Where...
- Replies: 187
- Views: 61041
I convinced someone on a certain server (easy to guess which one) to do set something... here's an example of why NOT, as an admin, to type in /set _drawSky 0 if you have an nvidia card, (mine is a 7600gt and i got this glitch) it will royally screw over the graphics in the sky area. Same will happe...
- Sun Jan 14, 2007 11:37 pm
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 10991
thanks louman, my weapon works now ;) I've done some experimenting with this plugin, it seems as though that the delay time that is specified in the weapon is useless, because the timer is always reset when a player re-enters the zone. For example with a delay time of 120(2 minutes), I'll assume I h...
- Sun Jan 14, 2007 10:26 am
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 10991
- Sun Jan 14, 2007 5:14 am
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 10991
- Thu Jan 11, 2007 1:20 pm
- Forum: Enhancements
- Topic: New server mode, Round based games.
- Replies: 11
- Views: 4712
There IS time limit (read :wink: ), and yes players that do join the server have to wait for the next round, but not too long because, as I suggested, rounds shouldn't take more than 5 minutes :) (unless it's what server wants :roll: ) Your *lives* suggestion seems alright, nice break from tradition...
- Wed Jan 10, 2007 12:26 pm
- Forum: Enhancements
- Topic: New server mode, Round based games.
- Replies: 11
- Views: 4712
New server mode, Round based games.
Hello, I was thinking if BZFlag could add a new game mode for BZFlag with round based games, sorta like what a lot of other first person shooters consist of. This mode will hugely boost the tactics this game needs. Instead of respawning the instant you die, there are rounds, and you respawn at the b...
- Sun Dec 03, 2006 6:37 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Error for compiled 2.1.x: zlib1.dll
- Replies: 1
- Views: 2963
Error for compiled 2.1.x: zlib1.dll
Recently when compiling and running 2.1.x(release), I've been getting this error when trying to launch the executable: "bzflag.exe - Ordinal Not Found" "The ordinal 55 could not be located in the dynamic link library zlib1.dll" I have got zlib1.dll installed, and I've tried chang...
- Wed Nov 01, 2006 5:14 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Hardware accerleration on Nvidia Riva TNT but...(read this!)
- Replies: 3
- Views: 2046
- Thu Oct 26, 2006 8:43 am
- Forum: Enhancements
- Topic: Multiple hit BZflag?
- Replies: 24
- Views: 8003
you can do that, but it makes the game protocol incompatible with 2.0.x, you would have to change the protocol ( since you are changing the rules ). and then you aren't bzflag, but a fork of bzflag ( a slightly different game ). The server can not magically make the client draw stuff, or decide whe...
- Wed Oct 25, 2006 6:28 am
- Forum: Enhancements
- Topic: Multiple hit BZflag?
- Replies: 24
- Views: 8003
why the inflexibility, just add a server variable for *hits to kill* which will always be default set to 1, and if the variable is higher than 1, a small bar shows up somewhere with your HP. Standard servers wouldn't use it, but very unique ones would. And it would be up to the server owners to advi...
- Wed Oct 25, 2006 6:25 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Vista Support
- Replies: 9
- Views: 4563
- Wed Oct 25, 2006 5:28 am
- Forum: Servers: General Discussion
- Topic: LaserMania Party!
- Replies: 9
- Views: 3507
- Tue Oct 17, 2006 6:06 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Your end is not using UDP?
- Replies: 3
- Views: 2307
- Sat Oct 14, 2006 8:00 am
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
- Mon Sep 18, 2006 5:51 am
- Forum: Enhancements
- Topic: Sticky Surface
- Replies: 2
- Views: 1854
- Mon Sep 11, 2006 6:35 am
- Forum: Screenshots & Artwork
- Topic: Tank being stuck at an old Boxy War map
- Replies: 18
- Views: 7059
- Sun Sep 03, 2006 1:24 am
- Forum: Game Releases and Versions
- Topic: New Version Of Bzflag
- Replies: 3
- Views: 6623
- Fri Aug 11, 2006 11:54 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: graphics and sound issues
- Replies: 2
- Views: 2168
- Mon Aug 07, 2006 6:28 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling with windows Dev C++
- Replies: 14
- Views: 8099
I said RESOLVED. read all the posts first, i figured out what to do a while ago. Btw, I might as well post another problem here while i'm at it. I managed to get Visual C++ Express edition working (i figured it out, i had to add more platform SDK dependencies ;) ), so i'm compiling bzflag with that ...
- Tue Jul 18, 2006 5:51 am
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11366
- Fri Jun 23, 2006 6:37 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Buying new system (video too)
- Replies: 2
- Views: 1851
BZFlag aint that graphics card absorbing, my Radeon 9800Pro 128mb card(which actually is a bit old) can run at 1600x1200, highest quality settings in bzflag and driver controlled, and i still get a decent, playable fps :) Anyway, it depends how much money you want to spend and if you'll be playing a...
- Fri Jun 02, 2006 6:50 am
- Forum: Plug-in Development
- Topic: crazy laser (maybe a boxy war add)
- Replies: 13
- Views: 7431
- Thu Jun 01, 2006 11:23 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling with windows Dev C++
- Replies: 14
- Views: 8099
resolved. thanks LAN, i now have a working copy of 2.1.7 :D , thanks a bunch, the graphics on 2.1.x look awesome 8) btw, i had a few troubles which i fixed, one was the exe couldn't find lib files, which i fixed by moving them into the src/bzflag directory. and it couldn't find the data files, which...