We do not have a public board, and haven't for some time.Sir_Pants wrote:the board cbg...
Search found 241 matches
- Sun Mar 11, 2007 10:40 pm
- Forum: Servers: General Discussion
- Topic: Best Flag At MOFO
- Replies: 14
- Views: 6322
- Mon Mar 05, 2007 8:56 pm
- Forum: Servers: General Discussion
- Topic: Introducing The Citrus Network
- Replies: 8
- Views: 4739
Hey everyone, I have a new map up in public testing: Now Testing: WideWorld by Sir_Pants 0ftwide.mine.nu:4508 After being left unfinished for a very long time, Sir_Pants finally got around to bugfixing his masterpiece CTF. What can I say? It's the type of map you'll have to go to in order to underst...
- Sun Feb 11, 2007 8:01 pm
- Forum: General Discussion
- Topic: PC Magazine
- Replies: 29
- Views: 15321
- Sat Feb 10, 2007 5:14 pm
- Forum: Development
- Topic: A Widget to OSX/Yahoo/Konfabulator- just idea
- Replies: 1
- Views: 3885
- Fri Feb 09, 2007 12:49 am
- Forum: Plug-in Development
- Topic: API function wishlist
- Replies: 26
- Views: 15707
- Sun Feb 04, 2007 6:21 pm
- Forum: Plug-in Development
- Topic: Player/Server Karma Idea
- Replies: 5
- Views: 4125
Player/Server Karma Idea
So I was thinking. There are around 250 BZFlag servers. There's only about 100 players online at any given time. Other than a set group of servers, it is rare that any gain enough exposure to actually accumulate a fanbase. If a player "seeds" a server, he should be rewarded. It can usually...
- Mon Jan 29, 2007 3:28 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Bzflag 2.1.11
- Replies: 26
- Views: 14147
First of all, don't follow those make instructions. If you are compiling on Ubuntu, you should be using checkinstall as the last step (you'll have to apt-get checkinstall before you use it). Also, if you want to keep both versions, use a make target to install it in a specific directory. Second, if ...
- Sat Jan 20, 2007 5:05 am
- Forum: General Discussion
- Topic: Acceleration Limits
- Replies: 1
- Views: 1668
Acceleration Limits
A-Delusion, A Temporal Distraction, and I were messing around with Acceleration Limits. We are aware that several years ago the issue of input acceleration caused quite a stir in the ducati and pillbox communities. Recently, several keyboard players have noticed problems with directional jumps when ...
- Sun Jan 07, 2007 6:10 am
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 243864
When I first posted here I misunderstood what using the mouse meant. What I do is I use both the mouse and the keyboard: Right Hand: Fire: Left Mouse Button Jump: Middle Mouse Button Identify/Spawn: Right Mouse Button Left Hand: Jump: Tab Toggle Scores: S Drop Flag: Space Binoculars: B (Yes I know ...
- Sun Jan 07, 2007 6:09 am
- Forum: Help: Tactics and Playstyles
- Topic: Do you use the "toggle slow keyboard" key?
- Replies: 15
- Views: 9527
- Sun Jan 07, 2007 5:59 am
- Forum: Map releases
- Topic: Pandemonium
- Replies: 18
- Views: 7116
- Fri Jan 05, 2007 5:55 am
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 243864
- Thu Jan 04, 2007 2:12 am
- Forum: Screenshots & Artwork
- Topic: Round Mouse BOX
- Replies: 11
- Views: 4916
- Tue Jan 02, 2007 9:35 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 243864
- Sun Dec 31, 2006 11:03 pm
- Forum: Plug-in Development
- Topic: jitterkick & flag reset
- Replies: 3
- Views: 2897
I can only find jitterwarn and jitterkick on Strayer's testpage, which gets its list of commands from CVS 2.1x if I'm not mistaken. I don't understand. Are you asking us how to use them, if they exist in the 2.0 branch, or are you requesting a backport of the 2.1x feature? Flag reset is right here: ...
- Sun Dec 31, 2006 10:57 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 243864
- Mon Dec 25, 2006 11:45 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.1.10 for OSX (10.4)
- Replies: 37
- Views: 24992
- Tue Dec 19, 2006 7:36 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Bzflag Videos
- Replies: 7
- Views: 3529
- Tue Dec 19, 2006 5:27 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.1.10 for OSX (10.4)
- Replies: 37
- Views: 24992
- Mon Dec 18, 2006 2:38 pm
- Forum: Plug-in Development
- Topic: Why is this not working?
- Replies: 6
- Views: 3714
- Sat Dec 16, 2006 5:31 pm
- Forum: Servers: General Discussion
- Topic: admin wars
- Replies: 25
- Views: 8185
How about this, a server where only admins are allowed on. Then they can ffa or ctf on a map. A kicking war? Wow. That's hilarious. Actually I thought about this. Make a server that's a step above other severs. Normal players aren't allowed to spawn, Admins from the major servers are normal players...
- Mon Dec 04, 2006 3:02 pm
- Forum: General Discussion
- Topic: P2P
- Replies: 39
- Views: 14369
This is such a dumb thread. The game itself will never, ever, cost money. The devs have stated this numerous times. As long as the game itself is free, people will run free servers. Even if some servers start requiring you to pay to play, they will be a minority and most likely unable to sustain a p...
- Thu Nov 30, 2006 1:20 am
- Forum: Servers: General Discussion
- Topic: Introducing The Citrus Network
- Replies: 8
- Views: 4739
- Wed Nov 29, 2006 7:31 am
- Forum: Servers: General Discussion
- Topic: Introducing The Citrus Network
- Replies: 8
- Views: 4739
- Wed Nov 29, 2006 5:03 am
- Forum: Screenshots & Artwork
- Topic: Bug in Tropican8's map
- Replies: 6
- Views: 3624
Re: Bug or not?
Your explanation almost makes sense... Except that someone joined while the bot was getting obliterated and he didn't suffer the same fate. Also, the seemingly interminable SW stopped as soon as I shot a regular bullet (which I did as an experiment to try to make it stop). Nevertheless, you have do...