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Search found 140 matches
- Fri Jun 15, 2007 5:23 pm
- Forum: Servers: General Discussion
- Topic: tedius.dyndns.ord (5164)
- Replies: 3
- Views: 2093
- Mon Jun 11, 2007 11:51 pm
- Forum: Players
- Topic: if ur a admin click here
- Replies: 26
- Views: 12842
u hate me dont u thats not nice laserball2 and tomer, There are two kinds of not nice. The obvious one is being rude or sarcastic to people who genuinely want help. The other kind is when someone posts nonsense like what you have. Read the thread, don't use aol baby talk, use complete, well-thought...
- Sat Jun 09, 2007 8:05 pm
- Forum: Screenshots & Artwork
- Topic: A Mac commercial?
- Replies: 18
- Views: 7863
A Mac commercial?
Should I replace John Hodgeman?
- Fri Jun 08, 2007 8:33 pm
- Forum: Help: Map Making
- Topic: Whirlpool
- Replies: 10
- Views: 4096
Spazzy and anomaly are both correct as usual. I have a square version of what they have suggested running at: tedius.dyndns.org:5171 my code looks something like this: physics name spin angular 0.05000 0.0 0.0 linear -50 -50 0 end physics name spin2 angular 0.05000 0.0 0.0 linear 50 -50 0 end physic...
- Fri Jun 08, 2007 1:58 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: OK, one last thing
- Replies: 37
- Views: 9419
Evanejk, So far you have broken the following written/unwritten rules: 1. You have continued this thread in 5 places, spanning two separate forums. I hope you will stay on this one from now on. 2. There are multiple instances of advice that we have given you that you have not followed. This is irrit...
- Thu Jun 07, 2007 6:47 pm
- Forum: Works In Progress
- Topic: Historic Map Ideas
- Replies: 26
- Views: 11113
- Thu Jun 07, 2007 2:57 pm
- Forum: Works In Progress
- Topic: Historic Map Ideas
- Replies: 26
- Views: 11113
Hear hear! DTRemark I learned quite alot about Normandy since I started playing the map. (props to CBG and jinx) Just becoming aware of the history makes the map completely worth it. I think historical maps are a great idea if they are well researched and representative. As for the lopsidedness of N...
- Wed Jun 06, 2007 12:54 am
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13935
I think it is best to just keep it simple by returning to the concept of a separate flag-capping and carrying score from the normal score. We are after all just talking about a couple of numbers next to your name. People trying to rack up points by exploiting the idea will just be seen as lame, and ...
- Mon Jun 04, 2007 1:24 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: OK, one last thing
- Replies: 37
- Views: 9419
- Sun Jun 03, 2007 11:11 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: OK, one last thing
- Replies: 37
- Views: 9419
- Sun Jun 03, 2007 8:49 pm
- Forum: General Map Making Discussions
- Topic: what is the problem with this material?
- Replies: 25
- Views: 9225
Murtagh, here is a tutorial on downloading images you may find helpful:
http://www.aphids.com/susan/imhelp/download.html
http://www.aphids.com/susan/imhelp/download.html
- Sun Jun 03, 2007 3:55 am
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13935
- Sat Jun 02, 2007 4:28 pm
- Forum: Enhancements
- Topic: Multiple world-spanning map
- Replies: 8
- Views: 3520
Re: Multiple world-spanning map
Nothing happensTropican8 wrote: xyzzy!
- Sat Jun 02, 2007 4:52 am
- Forum: Enhancements
- Topic: Multiple world-spanning map
- Replies: 8
- Views: 3520
- Sat Jun 02, 2007 4:37 am
- Forum: Map releases
- Topic: Fantom Chaos
- Replies: 8
- Views: 3237
- Fri Jun 01, 2007 11:05 pm
- Forum: Screenshots & Artwork
- Topic: Shot gif animation
- Replies: 45
- Views: 18588
- Mon May 28, 2007 6:24 pm
- Forum: Enhancements
- Topic: New game style - Capture the base
- Replies: 8
- Views: 3493
I like the idea of a Risk-like, territory-conquering map. It would take teamwork and strategy, two things I'd like to see more of in BZLand. How does this scenario sound?: Red versus Green. Eight blue island bases surrounding a central island. Flags can only be captured if you have at least 1 other ...
- Fri May 25, 2007 4:31 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 228520
- Fri May 25, 2007 4:14 pm
- Forum: General Map Making Discussions
- Topic: a new map
- Replies: 28
- Views: 10270
- Sat May 19, 2007 12:45 am
- Forum: Help: Map Making
- Topic: *attention people who can make a mesh (hard way)*
- Replies: 13
- Views: 3343
I know I'm stubborn, but I like to hand code my maps. I've used blender, I've followed the tutorial, and I've even exported it to my map. Obviously if I want to make something complicated like a volcano, I would want to use a modeler. Its just moments like the one big_daddy had that make me want to ...
- Fri May 18, 2007 1:50 pm
- Forum: Help: Map Making
- Topic: *attention people who can make a mesh (hard way)*
- Replies: 13
- Views: 3343
- Fri May 18, 2007 4:09 am
- Forum: Help: Map Making
- Topic: *attention people who can make a mesh (hard way)*
- Replies: 13
- Views: 3343
Thanks anomaly, that does help, Correct me if/where I'm wrong... if I were to code this by hand, i wouldn't need this part so much: # vertices: 8 # normals: 6 # texcoords: 4 # faces: 6 It seems that blender just spits that out for it's own indulgence. Instead, I would label the vertices, and normals...
- Fri May 18, 2007 3:07 am
- Forum: Help: Map Making
- Topic: one-way drive through walls
- Replies: 16
- Views: 7964
I rolled up my sleeves and hand-coded a mesh. (actually I just ripped it from an existing map and changed the coordinates) I have no idea what most of the stuff means, but it seems to work. (texcoord wha?) I just needed a simple flat box you could jump up through and land on top of, like the castle ...
- Wed May 16, 2007 3:21 am
- Forum: Help: Map Making
- Topic: one-way drive through walls
- Replies: 16
- Views: 7964
- Mon May 14, 2007 1:20 am
- Forum: Enhancements
- Topic: kill and flagdrop in same server message
- Replies: 8
- Views: 3559