Renaming the config file worked. It must have gone belly-up
Thanks
Search found 55 matches
- Mon Jan 19, 2009 10:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Font woes
- Replies: 3
- Views: 1272
- Mon Jan 19, 2009 7:44 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Font woes
- Replies: 3
- Views: 1272
Font woes
After a crash my fonts went all weird on me. They are really illegible.
Does anybody have a way to reset the font without using the menu.
This is because... I can't read the menu anymore...
Help!
Does anybody have a way to reset the font without using the menu.
This is because... I can't read the menu anymore...
Help!
- Tue Feb 19, 2008 3:28 pm
- Forum: Enhancements
- Topic: Making SEer a stronger flag
- Replies: 17
- Views: 5960
- Tue Dec 04, 2007 3:55 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4597
As a simpler version, could it be possible to have cyclic boudary conditions? So if you move over the border, you re-enter on the other side? Mathmatically: if x > x_max then x = 0; if x < 0 than x = x_m_max; Same for the y (and z?) directions. Mathmatistions use this trick if the space they are sim...
- Tue Jun 26, 2007 8:45 pm
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7602
- Mon Jun 25, 2007 9:00 pm
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7602
If you want to see it implemented, head out to IRC to talk about how YOU want to do it, discuss options and the like, code it up, and submit a patch. I'm sorry, but my C++ skills just aren't good enough. I know it's all in the open source idea that anybody can contribute, but the real world is just...
- Mon Jun 25, 2007 11:30 am
- Forum: Enhancements
- Topic: Email String
- Replies: 21
- Views: 9359
- Fri Jun 22, 2007 9:33 am
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7602
I have suggested this before:
http://my.bzflag.org/bb/viewtopic.php?t=9391&highlight=
I'm not shure what happend to the suggestion, but I stil think it needs to be implemented ESTASAP (Even sooner than ASAP).
http://my.bzflag.org/bb/viewtopic.php?t=9391&highlight=
I'm not shure what happend to the suggestion, but I stil think it needs to be implemented ESTASAP (Even sooner than ASAP).
- Fri Jun 15, 2007 1:35 pm
- Forum: Enhancements
- Topic: Destructable world objects
- Replies: 12
- Views: 5572
Restoring surfaces...
Would not be so hard to achieve when the whole surface comes off (Message from server: Surface XXXX destroyed). This should make the tanks drop who are on it. My question is: How do you restore them? Most servers are continuous, so when you don't restore them 99% of the uptime 99% of the destroyable...
- Wed Jun 13, 2007 12:00 pm
- Forum: Enhancements
- Topic: Float flag/anti-rust flag
- Replies: 16
- Views: 6442
- Mon Jun 11, 2007 9:49 am
- Forum: Enhancements
- Topic: PLayer Names
- Replies: 9
- Views: 3927
- Thu Jun 07, 2007 2:20 pm
- Forum: Enhancements
- Topic: Ping times from reference servers
- Replies: 11
- Views: 5254
I'm not quite sure that the server admins would like the increased amount of pings on their networks. Transfer speeds are already the limiting factor on these servers. You should make that data into a map. Green is low ping, red is high ping. You can interpolate the rest of the points. Hmm. That's a...
- Fri Jun 01, 2007 12:18 pm
- Forum: Enhancements
- Topic: New Flag ideas: SC and TR
- Replies: 20
- Views: 6180
- Wed May 30, 2007 1:15 pm
- Forum: Enhancements
- Topic: New game style - Capture the base
- Replies: 8
- Views: 3493
CTF => BTF?
In stead of making some elaborate rules for why not keep things simple? Imo, that's where BZFlag's power lies. So let's not do the Risk style rules, but (just like CTF) make it "Bring the Flag"(BTF). For simplicity let's supose a game with red and blue. - You can capture the "unoccupi...
- Wed May 23, 2007 2:36 pm
- Forum: Enhancements
- Topic: Menu Music
- Replies: 16
- Views: 6417
- Wed May 23, 2007 7:52 am
- Forum: General Discussion
- Topic: Own Music
- Replies: 10
- Views: 4941
In the old days of gaming, game music vs. performance was a big problem. The solution that many chose, including Screamer (they wrote an entire 3D engine in assembly language, no 3D card necessary!), was to run it off a CD. It would directly bypass the CPU. I think it wouldn't be too hard to make a ...
- Fri May 18, 2007 11:41 am
- Forum: Enhancements
- Topic: Two rabbit hunt extenion ideas.
- Replies: 2
- Views: 1931
Two rabbit hunt extenion ideas.
My first idea is to add teams to rabbit hunt. The rabbit is alternately chosen in teams. If the rabbit is in your team, you have to defend your rabbit (hence you are a "bodyguard"). You may even have to "take one for the team". We need to find a balance such that the bodygards ar...
- Fri May 18, 2007 9:55 am
- Forum: Enhancements
- Topic: Menu Music
- Replies: 16
- Views: 6417
Menu Music
It's something I am seriously missing in the game: A thumping soundtrack played when the menu is activated. Something to get you in the mood to kick tank. This should really be added in the next release. Not shure though what kind of style the bzanthem should be: rock(ish), house(ish) or a miltary d...
- Tue May 08, 2007 3:11 pm
- Forum: Enhancements
- Topic: Flag Idea - Ricochet Tank (RT)
- Replies: 14
- Views: 5272
Doesn't this give lag issues? Given the near impossibiliy to say where a tank is at any given time, wouldn't we get a lot of complaints of people saying that their bullit bounced in mid air! :| But otherwise this could be a nice addition to the rabbit hunt: the Defenders, who defend the rabbit from ...
- Tue Mar 20, 2007 8:25 am
- Forum: Enhancements
- Topic: Explosion delay
- Replies: 9
- Views: 3236
BZflag does do speed of sound and Doppler shifting of positional sounds as it mixes, using the source of the sound in the computation. So that's the reason that the SW sound sounds goes one octave up when I'm killed. Since my speed is no longer defined, it goes to a preset setting. Also the boom wa...
- Mon Mar 19, 2007 9:40 pm
- Forum: Enhancements
- Topic: Explosion delay
- Replies: 9
- Views: 3236
Explosion delay
When an explosion happens far away, in bzflag, the boom is a little less loud when it happens right besides you. As far as I can tell you can hear explosions that happen far away at the same time as you can see them boom. Yes, this is how Hollywood usually does it, but Hollywood movies usually get i...
- Mon Mar 19, 2007 7:34 am
- Forum: Enhancements
- Topic: request: different sounds "you are rabbit" / &quo
- Replies: 2
- Views: 2004
- Fri Mar 09, 2007 9:53 am
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7836
I always try to capture the flag, because I am somehow better in dodging bullits then shooting them. I always do it for the praise you get afterwards. And it's so annoying when you don't get it. So let's make people do it: If they don't praise me, the CTF doesn't count. :twisted: Oh. Hmm. Obligatory...
- Thu Mar 01, 2007 6:30 pm
- Forum: Enhancements
- Topic: Patch to add a horn to your tank
- Replies: 17
- Views: 6837
- Mon Feb 26, 2007 8:08 am
- Forum: Enhancements
- Topic: Tank Size on Radar...
- Replies: 38
- Views: 10290
Re: Tank Size on Radar...
Could you make a little drawing of what you are suggesting? I don't quite get what you mean (could be just me)Davy Jones wrote:You know how the radar height system makes a box around your tank? instead of it's true size of a rectangle?