Search found 480 matches

by Teppic
Sun Oct 29, 2006 2:02 am
Forum: Screenshots & Artwork
Topic: Tanks Wallpaper
Replies: 12
Views: 4496

Win Xp wrote:Meh... use a real renderer, like Indigo, Yafray, or pov-ray.
Or, win, you could learn to light scenes and get decent renders in less than two days?

Cool render me1, env maps or ray mirror?
Did you use the node editor to put the bzflag text on or post process?
by Teppic
Fri Oct 27, 2006 11:42 pm
Forum: General Discussion
Topic: Speed with tiny flag.
Replies: 23
Views: 8575

Evidently you still suck at physics. :wink: Because air resistance is negligible at these scales, gravity accellerates both objects at 9.81 m/s^2 - they both go the same speed. http://www.warren-wilson.edu/~physics/PhysPhotOfWeek/20050930BallDrop/index.shtml Depends on the size of the drop though, ...
by Teppic
Mon Oct 23, 2006 11:09 pm
Forum: Help: Tactics and Playstyles
Topic: using physics to your advantage with wings
Replies: 9
Views: 5138

A Vicious Muffin wrote:Then the only way to kill wg with is either gm, another wg, or just bad play by him.
It depends on the jump count as to how powerful wg becomes when _shotsKeepVerticalVelocity is on, but it does make it easier to kill winged tanks if you know what you are doing.
by Teppic
Fri Oct 20, 2006 6:21 pm
Forum: Help: Server Setup and Administration
Topic: Server Rotatios Script
Replies: 6
Views: 3140

Sorry, my bad, missed a bit out of the script, updated here #!/bin/bash ## Script for rotating bzfs server maps ## Put seperate config files for each map into a folder and direct CONFIGPATH to it ## or enter the path on the commandline if [ $1 ]; then CONFIGPATH=$1 else CONFIGPATH="/home/destro...
by Teppic
Thu Oct 19, 2006 8:43 pm
Forum: Help: Server Setup and Administration
Topic: Server Rotatios Script
Replies: 6
Views: 3140

It's restarting the server when the last player leaves, try this modified one. #!/bin/bash ## Script for rotating bzfs server maps ## Put seperate config files for each map into a folder and direct CONFIGPATH to it ## or enter the path on the commandline if [ $1 ]; then CONFIGPATH=$1 else CONFIGPATH...
by Teppic
Thu Oct 19, 2006 10:37 am
Forum: Help: Server Setup and Administration
Topic: map rotation
Replies: 3
Views: 2308

I was thinking of writing a gui app to do this, but most servers (I'd assume) run headless, or at least without X, meaning it would have to be curses based and that would probably be harder to use than doing it by hand. I might do it as an app for testing maps, and helping writing conf files. You co...
by Teppic
Sat Oct 14, 2006 10:06 am
Forum: Leagues: General Discussion
Topic: A novel approach to leagues
Replies: 14
Views: 10918

You need like a 'green room' for league players to hang out in while waiting for a game. A good experiment while waiting for the client/server modifications to be made might be to have a map with lots of 'waiting rooms', maybe one for each of a few selected maps, people wanting a league match can tu...
by Teppic
Fri Oct 13, 2006 7:14 pm
Forum: Help: Map Making
Topic: Blender and other questions.
Replies: 3
Views: 1663

Learn maxscript and write the obj exporter, lazy lazy boy.....

No, I've done max to blender, erm, vrml worked ok, but lost uv's I think, other than that importing .3ds files worked fine.

I'd google for .obj exporters for max, someone must have written one.
by Teppic
Fri Oct 13, 2006 11:31 am
Forum: Enhancements
Topic: Backward Narrow?
Replies: 5
Views: 1909

It'd be useful for dodging gm, but then so are tiny and narrow...
by Teppic
Fri Oct 13, 2006 9:06 am
Forum: Help: Server Setup and Administration
Topic: Server Listing Issue - proxy problem?
Replies: 5
Views: 3489

CannonBallGuy wrote:My ISP is NTL also, the fix Teppic described should work.
Perhaps I should have mentioned mine is NTL too.....
by Teppic
Thu Oct 12, 2006 9:42 pm
Forum: Help: Server Setup and Administration
Topic: Server Listing Issue - proxy problem?
Replies: 5
Views: 3489

If you have a transp proxy use

Code: Select all

-publiclist http://my.bzflag.org:81/db/
in you conf file to work around it.
by Teppic
Tue Oct 10, 2006 4:07 am
Forum: Help: Map Making
Topic: UVMapping
Replies: 14
Views: 3937

Is it possible to have it loop the texture instead of scaling it when it's not big enough? Like an un UVed textured face? Erm, yeah, but if your gonna 'scale' (ie with the keyword scale) the object, I think the texture will just get bigger, not sure. But to make the texture repeat, just use bigger ...
by Teppic
Mon Oct 09, 2006 5:19 am
Forum: Help: Map Making
Topic: UVMapping
Replies: 14
Views: 3937

Your texcoords are in the wrong order, 0 0 is bottom left. This works fine, but may need tweeking as I couldn't be bothered to work out which texcoord was which, and just copied the planar co-ords from the vertices and doubled them. define bridge_mesh mesh vertex -0.500 0.500 1.000 # 0 vertex -0.500...
by Teppic
Sun Oct 08, 2006 6:04 am
Forum: Help: Map Making
Topic: UVMapping
Replies: 14
Views: 3937

You define and index texcoords the same way as vertices. So for a simple example, here is a face, displaying the bottom left had corner of a texture image vertex -1 1 0 vertex 1 1 0 vertex 1 -1 0 vertex -1 -1 0 texcoord 0 0.5 texcoord 0.5 0.5 texcoord 0.5 0 texcoord 0 0 face vertices 3 2 1 0 texcoor...
by Teppic
Fri Oct 06, 2006 7:24 am
Forum: Map Editors
Topic: iBZEdit remastered
Replies: 24
Views: 15104

Just as a note to both you guys, if you haven't touched 2.0 objects for import before, the order in which shift and spin appear in bzw file affects how they are rendered. It depends on how your <file parser/scene render> works as to whether it affects you or not, but thought it was worth mentioning ...
by Teppic
Wed Oct 04, 2006 7:04 pm
Forum: Help: Map Making
Topic: Physics driver with grouped mesh
Replies: 1
Views: 1256

Try putting the physics driver in the mesh definition, after the vertex lines but before the faces, if not just define it within the faces.
by Teppic
Mon Oct 02, 2006 6:52 pm
Forum: Help: Tactics and Playstyles
Topic: Strategies versus wings players?
Replies: 17
Views: 8969

^Try doing that on a server that has /set shotsKeepVerticalVelocity turned on. That just means you don't have to wait for them to land, wings can be far more powerful with shotsKeepVerticalVelocity, but is far more exposed and a good player can take you out from a distance before you even notice th...
by Teppic
Sat Sep 30, 2006 3:15 am
Forum: Help: Map Making
Topic: Help with BZfed
Replies: 1
Views: 1103

On Ubuntu? erm, gtk-dev opengl-dev maybe gtk2-dev, and maybe glut-dev (i'd assume but might be part of opengl) You also want some 'essential build tools' package or something similar (gcc make and all that jazz) If you get configure errors post then and I'll try to point to towards the right package...
by Teppic
Thu Sep 28, 2006 10:58 pm
Forum: Map releases
Topic: A*A Bridge Crossing Map
Replies: 32
Views: 13141

All done, for now, up permanently on teppic.homelinux.net:5156, along with the new botscripts.
by Teppic
Sat Sep 23, 2006 11:30 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Ultra Bright Screen
Replies: 11
Views: 3999

I have had this in the past, it's to do with BZs gamma settings (or do they call it brightness), anyhow, if you can find where to set the monitor gamma in the GFX card settings you can make it normal again.
by Teppic
Sat Sep 23, 2006 2:48 am
Forum: Works In Progress
Topic: dodging map!
Replies: 9
Views: 4749

AznHisoka wrote:Hepcat is a darn server
Then lets assume that he is talking about the well known, but now changed, popular server of the Overlord and Pillbox maps, before the crazy notion of rotating maps came along.

Either that or he's all mixed up and meant HIX :wink:
by Teppic
Sat Sep 23, 2006 2:37 am
Forum: Servers: General Discussion
Topic: Updated bot control script.
Replies: 0
Views: 1337

Updated bot control script.

The original patches and scripts are here . The updated script is below, and has the following new features; After finally working out how to deal with bzadmin segfaulting (yes it happens) there is no need for you to have/give a server password or point the script to a bzfs log file, making adding b...
by Teppic
Sun Sep 17, 2006 1:44 pm
Forum: Enhancements
Topic: Teleporter suggestion
Replies: 4
Views: 2030

It could be done as a collaboration between servers, or even the same physical server. Ways and means: Once there is the ability to switch teams (in this case observer to real team) on a server, on entering the map, it logs you on as observer on the 'other' servers, so the client can keep realtime i...
by Teppic
Sun Sep 17, 2006 9:59 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Where is the executable
Replies: 13
Views: 3538

A Meteorite wrote:Eh? Well, how comes configure tells you SDL is missing when it can't compile the BZFlag client?
Coincidence when you have compiled it?
BZFlag configure command wrote:BZFlag-2.0.8.20060917 with the following:
curses: -lncurses
no SDL!
bzadmin
bzflag client
by Teppic
Sat Sep 16, 2006 10:11 pm
Forum: Works In Progress
Topic: Cubicle Wars!
Replies: 5
Views: 3518

Sweet.