Search found 3 matches

by sp unit 262
Wed Jan 02, 2008 5:05 am
Forum: Help: Map Making
Topic: texture matrix
Replies: 10
Views: 4711

ahs3 is probably right. Dunping the texture matrix altogether and going with texsize in the object is probably the easiest way to do what you want. Davechi04, if you mean the texture is now 4000 pixels wide, I'm not sure that is a good idea. I think the maximum texture size is 1024 by 1024 for some...
by sp unit 262
Mon Dec 31, 2007 8:20 pm
Forum: Help: Server Setup and Administration
Topic: Server Lagging my computer
Replies: 7
Views: 3418

I''m not sure, but that number can't even be held in a 64-bit integer.
by sp unit 262
Sat Dec 29, 2007 2:47 am
Forum: Bugs and Problems
Topic: NR when in observer
Replies: 24
Views: 21224

I just realized what the exact problem and the solution to it is. BZFlag use two protocols to communicate between the client and the sever, TCP and UDP. The wiki entry on the Network Protocol is out dated but the basic should be the same. You should read the "Client/Server Communication" a...