Search found 4 matches
- Wed Aug 03, 2005 10:28 pm
- Forum: General Discussion
- Topic: each team gets one superflag
- Replies: 14
- Views: 7450
my opinion, it's very boring when there aren't at least 4 players, but very fun when there are lots of players. mostly because of the rock-paper-scissors thing some people mentioned -- green's strong against blue, blue's strong against purple, purple's strong against green, and such. (the past few d...
- Sun Jul 31, 2005 5:44 pm
- Forum: General Discussion
- Topic: each team gets one superflag
- Replies: 14
- Views: 7450
gm activation bug
Yes, the activation time is short, which means you can kill yourself with the gm (especially if you're lagging I think).
Not sure how to fix this without making the gm bad at medium-short range.
Not sure how to fix this without making the gm bad at medium-short range.
- Sun Jul 31, 2005 5:41 pm
- Forum: General Discussion
- Topic: each team gets one superflag
- Replies: 14
- Views: 7450
easier patch to apply
If you're having trouble with the patch, try this. It's src/bzfs/FlagInfo.cxx -- replace yours with this one to use.
(This version also fixes the warnings about failure to include rules for some of the enum types.)
-guyfawkes
(This version also fixes the warnings about failure to include rules for some of the enum types.)
-guyfawkes
- Fri Jul 29, 2005 9:58 pm
- Forum: General Discussion
- Topic: each team gets one superflag
- Replies: 14
- Views: 7450
each team gets one superflag
I modified my bzfs server so that each team gets one type of flag -- e.g. whenever a red picks up a flag, it's always gm, when blue, it's always sw, etc. Code attached. Note that it's neither elegant nor robust, and I don't promise it'll work for you. A better implementation would allow an admin to ...