Search found 4 matches

by guyfawkes
Wed Aug 03, 2005 10:28 pm
Forum: General Discussion
Topic: each team gets one superflag
Replies: 14
Views: 7450

my opinion, it's very boring when there aren't at least 4 players, but very fun when there are lots of players. mostly because of the rock-paper-scissors thing some people mentioned -- green's strong against blue, blue's strong against purple, purple's strong against green, and such. (the past few d...
by guyfawkes
Sun Jul 31, 2005 5:44 pm
Forum: General Discussion
Topic: each team gets one superflag
Replies: 14
Views: 7450

gm activation bug

Yes, the activation time is short, which means you can kill yourself with the gm (especially if you're lagging I think).

Not sure how to fix this without making the gm bad at medium-short range.
by guyfawkes
Sun Jul 31, 2005 5:41 pm
Forum: General Discussion
Topic: each team gets one superflag
Replies: 14
Views: 7450

easier patch to apply

If you're having trouble with the patch, try this. It's src/bzfs/FlagInfo.cxx -- replace yours with this one to use.

(This version also fixes the warnings about failure to include rules for some of the enum types.)

-guyfawkes
by guyfawkes
Fri Jul 29, 2005 9:58 pm
Forum: General Discussion
Topic: each team gets one superflag
Replies: 14
Views: 7450

each team gets one superflag

I modified my bzfs server so that each team gets one type of flag -- e.g. whenever a red picks up a flag, it's always gm, when blue, it's always sw, etc. Code attached. Note that it's neither elegant nor robust, and I don't promise it'll work for you. A better implementation would allow an admin to ...