Search found 191 matches
- Wed Aug 06, 2008 2:20 pm
- Forum: Plug-in Development
- Topic: tangability
- Replies: 7
- Views: 3600
- Wed Aug 06, 2008 2:12 pm
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 38949
- Wed Apr 30, 2008 2:34 pm
- Forum: Works In Progress
- Topic: King of the Ring
- Replies: 5
- Views: 3118
- Mon Apr 14, 2008 10:31 pm
- Forum: Screenshots & Artwork
- Topic: 5578
- Replies: 9
- Views: 4957
- Thu Apr 10, 2008 1:35 am
- Forum: Help: Map Making
- Topic: How do I make a laser only spot?
- Replies: 2
- Views: 1960
- Mon Apr 07, 2008 4:51 pm
- Forum: Development
- Topic: bzflag on the Nokia N800 / N900
- Replies: 31
- Views: 31867
- Sun Apr 06, 2008 10:25 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 20503
- Sun Apr 06, 2008 7:59 pm
- Forum: Map Editors
- Topic: FPEdit 1.3
- Replies: 7
- Views: 7484
- Sun Apr 06, 2008 5:34 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 20503
- Thu Apr 03, 2008 3:26 am
- Forum: Help: Map Making
- Topic: non-planar mesh faces
- Replies: 3
- Views: 2427
No, I am not using shear. I have isolated the piece of the map that causes the problem and attached it. Pay no attention to the giant floating cube, it's just there so the piece is easier to find in observer mode if you have to (The map is quite large). What's really weird is, if I move that piece a...
- Tue Apr 01, 2008 12:23 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problems with Machine Gun (not very important though)
- Replies: 11
- Views: 4793
- Tue Apr 01, 2008 12:15 am
- Forum: Help: Map Making
- Topic: non-planar mesh faces
- Replies: 3
- Views: 2427
non-planar mesh faces
Hi, I'm making a map with several arcs in it. A lot, actually. In fact, I group many of them together and then scatter those groups around my map, often with a couple of nested spin operations and/or shifts. (This was the easiest way, yes.) Unfortunately, the last group I placed gave an error when I...
- Sun Mar 23, 2008 4:45 pm
- Forum: Screenshots & Artwork
- Topic: exploding tank
- Replies: 15
- Views: 7455
- Fri Feb 29, 2008 2:09 am
- Forum: Help: Tactics and Playstyles
- Topic: Good tips for newbies to bzflag
- Replies: 55
- Views: 24881
- Fri Feb 15, 2008 5:35 pm
- Forum: Enhancements
- Topic: Sport Mode
- Replies: 8
- Views: 3355
- Thu Feb 14, 2008 1:43 am
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6408
If the teams are full, I can easily see Observers feeding hints being ok. The advantage given by such an observer is probably minimal, and the observer can have fun by contributing to the battle. Sometimes I single out a player to follow and give advice. However, when I do this I usually set the obs...
- Thu Feb 07, 2008 7:13 pm
- Forum: Map releases
- Topic: sf
- Replies: 10
- Views: 4209
- Sat Feb 02, 2008 4:56 pm
- Forum: Players
- Topic: Do you met a Bzflag-player after you had seen on a server?
- Replies: 24
- Views: 12165
- Wed Jan 30, 2008 11:03 pm
- Forum: Help: Server Setup and Administration
- Topic: Service for map makers
- Replies: 3
- Views: 2585
- Tue Jan 29, 2008 10:28 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29865
- Mon Jan 28, 2008 4:08 am
- Forum: Map releases
- Topic: SomebodyElse - Block Tower CTF Map
- Replies: 4
- Views: 2706
That looks pretty playable, but I'm pretty sure people will mostly stay on the ground. The shortest path between the bases goes around most of the obstacles. What I would do is, lower the two towers and put a bridge between them. That way people will be more tempted to use them. Or another (perhaps ...
- Sat Jan 26, 2008 4:30 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Wacky idea for map meet-up announcement subforum
- Replies: 2
- Views: 3221
- Sat Jan 26, 2008 4:27 pm
- Forum: Help: Map Making
- Topic: Mesh Help Pls
- Replies: 8
- Views: 4391
There is a great thread about how to do that here:
http://my.bzflag.org/bb/viewtopic.php?t ... =texcoords
http://my.bzflag.org/bb/viewtopic.php?t ... =texcoords
- Sat Jan 26, 2008 3:27 am
- Forum: Help: Map Making
- Topic: Mesh Help Pls
- Replies: 8
- Views: 4391
Lets look at just one face for now: vertex -18 -47 0 vertex -18 -47 26.5 vertex -18 -51 0 vertex -18 -51 26.5 face vertices 4 5 6 7 drivethrough shootthrough matref wall endface You have to imagine the square in your mind...you start at one corner, and move along each edge. The way you have it, the ...
- Fri Jan 25, 2008 3:33 pm
- Forum: Prefabs and Map Objects
- Topic: Wolf
- Replies: 13
- Views: 8712