Search found 260 matches

by Triumph of the Soul
Sat Apr 07, 2007 5:20 am
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23393

Ugh! I will kill myself for not being able to remember the name of it, but I remember playing at a two team CTF map where the bases were cylindrical towers with rings of steps going up around them. The steps were small so you could actually climb the stairs! Maybe this same technique could be used f...
by Triumph of the Soul
Sat Apr 07, 2007 12:47 am
Forum: Map releases
Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
Replies: 25
Views: 8175

Kewl :) Does that water kill you or is there another floor underneith? I played a map that had a whole floor hidden in the water - I thought that was pretty cool. GJ :) The water at this map does indeed kill you. The only time it doesn't is when a water-like texture is applied to a drive-through ob...
by Triumph of the Soul
Sun Apr 01, 2007 9:10 pm
Forum: Map releases
Topic: The Building FFA by Halo3
Replies: 4
Views: 1683

The array of buildings and general design of the map is great. However, I was a little put off by your screenshots: The green floor is quite unattractive.


P.S. I was one of the original three to download it. :D
by Triumph of the Soul
Sun Apr 01, 2007 5:29 am
Forum: Map releases
Topic: A Distraction's Two Sided FFA
Replies: 4
Views: 1730

No, there is no way to go from one side to the other. There are two teams: One on each side. There is a transparent wall at the opening facing the gap on each side to be shot through but not driven through.
by Triumph of the Soul
Sun Apr 01, 2007 5:07 am
Forum: Map releases
Topic: A Distraction's Two Sided FFA
Replies: 4
Views: 1730

A Distraction's Two Sided FFA

This is a map I've been working on for a few weeks. It would have been here a week earlier but I took a trip to China :D. It's my first map so it's quite simple. There are three levels on each side, each level is connected by teleporters. Shoot your enemies across the gap. Some matters regarding the...
by Triumph of the Soul
Thu Mar 29, 2007 2:10 am
Forum: Fansites
Topic: BZLego.net
Replies: 8
Views: 6245

I like the black background with the white text. It's not loud like other sites. I feel like as I read the text, the site is whispering the words to me. :? Hey, don't look at me like that!
by Triumph of the Soul
Wed Mar 28, 2007 2:11 am
Forum: Enhancements
Topic: Please can we have a race server like we have FFA
Replies: 12
Views: 4770

I don't think a game mode designed for racing would be a good idea. Putting in a single continuous track is kind of pointless. In real life, not only does the driver need to be skilled in order to win, but their vehicle needs to excel above the others. Since all tanks on a server are given the same ...
by Triumph of the Soul
Tue Mar 27, 2007 7:56 pm
Forum: Enhancements
Topic: Pingtimes in server list
Replies: 10
Views: 4654

The ideas of pinging a server and/or listing based on registered location have already been thoroughly discussed, as well as other organizational methods. It was agreed that the list server could use some sprucing up in its organizational aspects. Someone just needs to write the code for it.
by Triumph of the Soul
Mon Mar 26, 2007 10:18 pm
Forum: Enhancements
Topic: Start Server Button
Replies: 4
Views: 1961

Maybe you could give BZFlag the ability to run config files as an alternative interface to the command prompt or terminal.
by Triumph of the Soul
Mon Mar 26, 2007 6:47 am
Forum: Enhancements
Topic: serverlist enhancement
Replies: 13
Views: 5619

Binary Spike Tabs might be a good idea, but I find flaw in your candy jar analogy. There are already servers at the bottom of the list that no one is on, has been on in a while, or will be on in a while. If you separate the candy, it will only add to this phenomenon because it will be easier to avo...
by Triumph of the Soul
Fri Mar 16, 2007 2:28 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Brightness problem with ATI cards
Replies: 11
Views: 3888

Saber

Here is a link to a dead thread that may help solve your problem, even if I couldn't solve mine. :)
by Triumph of the Soul
Sun Mar 11, 2007 5:18 pm
Forum: Servers: General Discussion
Topic: Castle Wars
Replies: 6
Views: 2737

I cannot connect... Or actually I can, but I can't. It says "Connection Established", and then it does nothing more. Is anyone else having this problem.
by Triumph of the Soul
Sun Mar 11, 2007 4:32 am
Forum: Enhancements
Topic: Split Chat
Replies: 12
Views: 4026

I think what Grace F means is a new tab(s) in the console where he could type in messages and automatically have them sent privately to a player. Perhaps you could have the player able to create multiple tabs, each one with the ability set which player is being privately chatted with. One could just...
by Triumph of the Soul
Sat Mar 10, 2007 11:19 pm
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7819

Think about this: You're on a CTF server with your suggested 'improvements'. Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you. Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point. This is...
by Triumph of the Soul
Fri Mar 09, 2007 9:59 pm
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7819

Or you could make it so the whole team benefits 2 points and the person who capped it earns 4. Also there is some skill to capturing a flag. Almost as much as actually shooting and killing people. You have to design your passage through the map so you don't get killed. Not to mention killing people...
by Triumph of the Soul
Fri Mar 09, 2007 7:17 am
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7819

I thought you guys wouldn't care what the result of the flag capture is, or what team scores are achieved. After all, the main attractiveness of a CTF game (or at least a well designed one) is working with your team mates to get the flag to your base . Actually capturing the flag is only an added bo...
by Triumph of the Soul
Fri Mar 09, 2007 7:11 am
Forum: Leagues: General Discussion
Topic: Should we renew the htfleague domain?
Replies: 29
Views: 21033

I'd like to come along too only i dont know what a HTF match is :? I don't know what it is either, but if I had to guess, I'd say it is a cross between Capture the Flag and Hunt the Rabbit... So Hunt the Flag maybe? But seriously, I am slightly interested right now, but I might be more interested o...
by Triumph of the Soul
Wed Mar 07, 2007 9:18 pm
Forum: Servers: General Discussion
Topic: MissleWar in a 3rd Version!
Replies: 56
Views: 19573

DW I like your map and most of the ideas behind it, but... ...I'm afraid I disagree with you on the principles of a map with a FFA>CTF style game play. Since the server does not add joining players to teams based on skill or rank such as to be found at my.bzflag.org or any other recordable stat, it...
by Triumph of the Soul
Wed Feb 28, 2007 9:29 pm
Forum: Help: Tactics and Playstyles
Topic: Wings fights!
Replies: 24
Views: 12045

I think that moving towards/from the other guy can be useful. Like that you can regulate how far your shits will go , because even if it is the case that you are above him and he gets up, you get an excellent opportunity to kill him, but then you fire all your shots and miss. He then shoots and kil...
by Triumph of the Soul
Wed Feb 28, 2007 9:26 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 243199

I am a long time mouse user, but I started out as a keyboard user. The reason I switched was because I always played on "The Two Castles" in the period of my noobishness. I always had trouble taking the team flag to the cake top with my keyboard. At the time I didn't know about the "A...
by Triumph of the Soul
Sun Feb 25, 2007 10:25 pm
Forum: Works In Progress
Topic: Bridges
Replies: 30
Views: 11787

They don't know what they want. ;) Keep the radar. Are the walls high enough so you can't see tanks over them? If you do get rid of radar, you could make the flags tall so you can only see flags over the walls. And to extend this, you could put a lot of flags in the map just to confuse people.
by Triumph of the Soul
Sat Feb 24, 2007 11:30 pm
Forum: Enhancements
Topic: carrier death
Replies: 23
Views: 7685

You should have a 'def con' status in the hud, a small square green square getting redder the further away from home and closer to the enemy base it is, it can have a green border if its in safe hands, yellow if it's dropped and red if it's in enemy hands. That would be a good idea. Or maybe you co...
by Triumph of the Soul
Sat Feb 24, 2007 1:30 am
Forum: Players
Topic: what do you do while playing bzflag
Replies: 89
Views: 38477

On Ranks: The image on the left under your name is your rank. We use them to give a little bit of info about the user and how they fit into the community. People who have registered but never posted, are flagged as "registered user". Post once and you get bumped to "private". Po...
by Triumph of the Soul
Thu Feb 22, 2007 2:38 am
Forum: Map releases
Topic: Modified Viper
Replies: 25
Views: 9550

You've gone and genericized (Couldn't think of the verb to make something generic) The Two Castles. One of the many things that made The Two Castles fun was the ability to get into unique positions by many different methods. For instance, spawning at the base, going forward, and doing a series of j...
by Triumph of the Soul
Thu Feb 22, 2007 1:37 am
Forum: Enhancements
Topic: carrier death
Replies: 23
Views: 7685

AVM He means that an alert would sound when an enemy drops your flag. This would be a good idea. I have often been confused and thought my flag was still in danger when it was actually not. This falls along the lines an alert to tell the player when their flag has been stolen, wouldn't you say? Bot...