Search found 260 matches
- Sat Apr 07, 2007 5:20 am
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23393
Ugh! I will kill myself for not being able to remember the name of it, but I remember playing at a two team CTF map where the bases were cylindrical towers with rings of steps going up around them. The steps were small so you could actually climb the stairs! Maybe this same technique could be used f...
- Sat Apr 07, 2007 12:47 am
- Forum: Map releases
- Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
- Replies: 25
- Views: 8175
Kewl :) Does that water kill you or is there another floor underneith? I played a map that had a whole floor hidden in the water - I thought that was pretty cool. GJ :) The water at this map does indeed kill you. The only time it doesn't is when a water-like texture is applied to a drive-through ob...
- Sun Apr 01, 2007 9:10 pm
- Forum: Map releases
- Topic: The Building FFA by Halo3
- Replies: 4
- Views: 1683
- Sun Apr 01, 2007 5:29 am
- Forum: Map releases
- Topic: A Distraction's Two Sided FFA
- Replies: 4
- Views: 1730
- Sun Apr 01, 2007 5:07 am
- Forum: Map releases
- Topic: A Distraction's Two Sided FFA
- Replies: 4
- Views: 1730
A Distraction's Two Sided FFA
This is a map I've been working on for a few weeks. It would have been here a week earlier but I took a trip to China :D. It's my first map so it's quite simple. There are three levels on each side, each level is connected by teleporters. Shoot your enemies across the gap. Some matters regarding the...
- Thu Mar 29, 2007 2:10 am
- Forum: Fansites
- Topic: BZLego.net
- Replies: 8
- Views: 6245
- Wed Mar 28, 2007 2:11 am
- Forum: Enhancements
- Topic: Please can we have a race server like we have FFA
- Replies: 12
- Views: 4770
I don't think a game mode designed for racing would be a good idea. Putting in a single continuous track is kind of pointless. In real life, not only does the driver need to be skilled in order to win, but their vehicle needs to excel above the others. Since all tanks on a server are given the same ...
- Tue Mar 27, 2007 7:56 pm
- Forum: Enhancements
- Topic: Pingtimes in server list
- Replies: 10
- Views: 4654
- Mon Mar 26, 2007 10:18 pm
- Forum: Enhancements
- Topic: Start Server Button
- Replies: 4
- Views: 1961
- Mon Mar 26, 2007 6:47 am
- Forum: Enhancements
- Topic: serverlist enhancement
- Replies: 13
- Views: 5619
Binary Spike Tabs might be a good idea, but I find flaw in your candy jar analogy. There are already servers at the bottom of the list that no one is on, has been on in a while, or will be on in a while. If you separate the candy, it will only add to this phenomenon because it will be easier to avo...
- Fri Mar 16, 2007 2:28 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Brightness problem with ATI cards
- Replies: 11
- Views: 3888
Saber
Here is a link to a dead thread that may help solve your problem, even if I couldn't solve mine.
Here is a link to a dead thread that may help solve your problem, even if I couldn't solve mine.
- Sun Mar 11, 2007 5:18 pm
- Forum: Servers: General Discussion
- Topic: Castle Wars
- Replies: 6
- Views: 2737
- Sun Mar 11, 2007 4:32 am
- Forum: Enhancements
- Topic: Split Chat
- Replies: 12
- Views: 4026
I think what Grace F means is a new tab(s) in the console where he could type in messages and automatically have them sent privately to a player. Perhaps you could have the player able to create multiple tabs, each one with the ability set which player is being privately chatted with. One could just...
- Sat Mar 10, 2007 11:19 pm
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7819
Think about this: You're on a CTF server with your suggested 'improvements'. Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you. Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point. This is...
- Fri Mar 09, 2007 9:59 pm
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7819
Or you could make it so the whole team benefits 2 points and the person who capped it earns 4. Also there is some skill to capturing a flag. Almost as much as actually shooting and killing people. You have to design your passage through the map so you don't get killed. Not to mention killing people...
- Fri Mar 09, 2007 7:17 am
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7819
I thought you guys wouldn't care what the result of the flag capture is, or what team scores are achieved. After all, the main attractiveness of a CTF game (or at least a well designed one) is working with your team mates to get the flag to your base . Actually capturing the flag is only an added bo...
- Fri Mar 09, 2007 7:11 am
- Forum: Leagues: General Discussion
- Topic: Should we renew the htfleague domain?
- Replies: 29
- Views: 21033
I'd like to come along too only i dont know what a HTF match is :? I don't know what it is either, but if I had to guess, I'd say it is a cross between Capture the Flag and Hunt the Rabbit... So Hunt the Flag maybe? But seriously, I am slightly interested right now, but I might be more interested o...
- Wed Mar 07, 2007 9:18 pm
- Forum: Servers: General Discussion
- Topic: MissleWar in a 3rd Version!
- Replies: 56
- Views: 19573
DW I like your map and most of the ideas behind it, but... ...I'm afraid I disagree with you on the principles of a map with a FFA>CTF style game play. Since the server does not add joining players to teams based on skill or rank such as to be found at my.bzflag.org or any other recordable stat, it...
- Wed Feb 28, 2007 9:29 pm
- Forum: Help: Tactics and Playstyles
- Topic: Wings fights!
- Replies: 24
- Views: 12045
I think that moving towards/from the other guy can be useful. Like that you can regulate how far your shits will go , because even if it is the case that you are above him and he gets up, you get an excellent opportunity to kill him, but then you fire all your shots and miss. He then shoots and kil...
- Wed Feb 28, 2007 9:26 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 243199
- Sun Feb 25, 2007 10:25 pm
- Forum: Works In Progress
- Topic: Bridges
- Replies: 30
- Views: 11787
- Sat Feb 24, 2007 11:30 pm
- Forum: Enhancements
- Topic: carrier death
- Replies: 23
- Views: 7685
You should have a 'def con' status in the hud, a small square green square getting redder the further away from home and closer to the enemy base it is, it can have a green border if its in safe hands, yellow if it's dropped and red if it's in enemy hands. That would be a good idea. Or maybe you co...
- Sat Feb 24, 2007 1:30 am
- Forum: Players
- Topic: what do you do while playing bzflag
- Replies: 89
- Views: 38477
- Thu Feb 22, 2007 2:38 am
- Forum: Map releases
- Topic: Modified Viper
- Replies: 25
- Views: 9550
You've gone and genericized (Couldn't think of the verb to make something generic) The Two Castles. One of the many things that made The Two Castles fun was the ability to get into unique positions by many different methods. For instance, spawning at the base, going forward, and doing a series of j...
- Thu Feb 22, 2007 1:37 am
- Forum: Enhancements
- Topic: carrier death
- Replies: 23
- Views: 7685
AVM He means that an alert would sound when an enemy drops your flag. This would be a good idea. I have often been confused and thought my flag was still in danger when it was actually not. This falls along the lines an alert to tell the player when their flag has been stolen, wouldn't you say? Bot...