Search found 285 matches
- Tue Nov 15, 2005 1:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem of installing on linux.
- Replies: 3
- Views: 1697
Hrm, for some reason binaries come out for Linux a bit slower than they do for windoze. On the other hand, building from source code isn't too bad. You just have to find the dependencies first. By the way, this will be a bit sparse, as I'm assuming that you know your way around the command line and ...
- Sun Nov 13, 2005 7:24 pm
- Forum: Servers: General Discussion
- Topic: Weird error with my server
- Replies: 3
- Views: 1716
Hmmm, I think we need some more information. What is airport? (other than the obvious) Only one of you should have to start a server. I'm not sure how do do it on a mac, but in windoze (caution, it's been a while since I've used windows), you open a command prompt from: Start --> Accessories --> DOS...
- Fri Nov 11, 2005 4:39 pm
- Forum: Enhancements
- Topic: Momentum question
- Replies: 6
- Views: 2571
- Mon Nov 07, 2005 8:37 pm
- Forum: Servers: General Discussion
- Topic: Personal network server?
- Replies: 7
- Views: 3230
If you're behind a router, not forwarding port 5154 will keep anyone from getting on your server. They will get to your router, but not your computer because you wouldn't have the connection setup. Remember to use your local network ip address (not the public ip)for your son to connect to. It should...
- Sun Nov 06, 2005 3:03 am
- Forum: General Discussion
- Topic: People still play the old bzflag.
- Replies: 73
- Views: 29427
Wow, I don't know what time of day all you pillbox players find nobody playing it on version 2.0.x but it seems like that's all I've played lately. Mostly matches of some sort, but pillbox certainly isn't dead in version 2. Oft times, if you catch the end of the pillbox rotation of silvercat 5154, a...
- Thu Nov 03, 2005 11:40 pm
- Forum: Enhancements
- Topic: "shootable" event trigger
- Replies: 14
- Views: 5364
- Wed Nov 02, 2005 11:09 pm
- Forum: Servers: General Discussion
- Topic: Yet another Hepcat change...
- Replies: 13
- Views: 3947
- Tue Nov 01, 2005 1:45 pm
- Forum: Leagues: General Discussion
- Topic: Enlighten me, please?
- Replies: 22
- Views: 13026
- Mon Oct 31, 2005 12:58 pm
- Forum: Enhancements
- Topic: VOIP in BZFlag
- Replies: 5
- Views: 2251
- Sat Oct 29, 2005 1:08 am
- Forum: General Discussion
- Topic: Seeking the trash talking script from "Pie In The Sky&q
- Replies: 16
- Views: 5965
- Wed Oct 26, 2005 2:32 pm
- Forum: Servers: General Discussion
- Topic: player list
- Replies: 2
- Views: 1313
Hmmm, not sure what you're driving at here. When you say that you want to setup teams, do you mean as a league, or do you mean what color tank they show up as on the server. To my knowledge, you can't force a certain name to show up as a certain color. (somebody tell me if I'm wrong here!) Have a lo...
- Sun Oct 23, 2005 9:32 pm
- Forum: Enhancements
- Topic: Reload Time
- Replies: 4
- Views: 2006
- Sun Oct 23, 2005 4:45 pm
- Forum: Enhancements
- Topic: Graphics of weapon on you tank!
- Replies: 6
- Views: 2857
I think that would be fun! The graphic could be installed as part of the bzflag game. Most of the graphics are in place when you install bzflag, so these guns, wings etc. could just be png images. You wouldn't have to download anything at all during the game. Even if the barrel shape changed to acco...
- Sun Oct 23, 2005 4:40 pm
- Forum: General Discussion
- Topic: Command list
- Replies: 9
- Views: 3518
- Thu Oct 20, 2005 12:08 pm
- Forum: Enhancements
- Topic: Sniper Flag (SP - SniPer)
- Replies: 18
- Views: 5501
I think you've got it summed up nicely, CBG. Some thoughts: Machine gun, Guided Missle, Shock wave, Wings, to name a few, have their own server variables. For example, SW has: _shockOutRadius which controls how far it extends _shockAdLife which controls how long is stays, and consequently, how fast ...
- Wed Oct 19, 2005 4:26 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 2.4 install in linux
- Replies: 7
- Views: 3433
You may want to figure out your troubles with building from source, because you can then use the CVS repository and get the very latest features- which seems to change almost daily. The CVS information can be found at: http://sourceforge.net/cvs/?group_id=3248 I'm not sure if you need all of these, ...
- Tue Oct 18, 2005 1:41 pm
- Forum: Screenshots & Artwork
- Topic: Fog effect pic
- Replies: 21
- Views: 7606
- Tue Oct 18, 2005 1:22 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: What happened to /shutdown?
- Replies: 5
- Views: 2572
- Mon Oct 17, 2005 2:57 am
- Forum: General Discussion
- Topic: team play is not honored :-(
- Replies: 37
- Views: 14144
- Mon Oct 17, 2005 2:54 am
- Forum: News & Announcements
- Topic: The Passion of the Flag Hold !!! HTF - Now on Planet MoFo!
- Replies: 23
- Views: 14310
Let me just say up front that I fully encourage experimentation with HTF, or any other style of play for that matter. If you don't try it out, how will you ever find out if it's worth anything? Thanks for setting it up! I had tried a little experiment on my own a few months ago with a public HTF ser...
- Fri Oct 14, 2005 1:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Lock up trying to connect to localhost server
- Replies: 6
- Views: 2036
- Fri Oct 14, 2005 12:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Lag issues
- Replies: 6
- Views: 2379
- Fri Oct 14, 2005 12:17 pm
- Forum: Servers: General Discussion
- Topic: running a not so public server.
- Replies: 15
- Views: 4529
If you and all of your players are inside of one router, you shouldn't need to forward any ports. If you don't advertise, your friends will need your computer's ip address or NETBIOS name. Remember, computers can have two ip addresses- one for it's local network. 192.168.1.* (a * means anything from...
- Fri Oct 14, 2005 12:01 pm
- Forum: Screenshots & Artwork
- Topic: Coming soon - hopefully
- Replies: 68
- Views: 21621
- Thu Oct 13, 2005 12:54 pm
- Forum: Plug-in Development
- Topic: How about music.
- Replies: 9
- Views: 6514
BZflag inner workings aside, streaming music would require quite a bit of bandwidth. Especially server side. Imagine streaming music to 20 players. One thought that occurs to me is that it could be done the way that Unreal Tournament does it. You either have the map with all the accompanying texture...