Search found 314 matches
- Mon Dec 21, 2009 3:53 am
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8665
Re: Special Mesh Faces
mhmmmm Very Very interesting. this will make maps more and more interesting. nice job trepan. I wonder if Louman will make a 3.0 map when bzflag 3 comes out :P i hope that happens. Maybe... maybe. I have been away from BZFlag for quite some time now; I'm getting a little bit of an itch to start sto...
- Sat Jan 05, 2008 2:49 am
- Forum: Map releases
- Topic: Life On Mars
- Replies: 9
- Views: 11761
- Mon Dec 31, 2007 3:25 am
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13451
- Sun Dec 30, 2007 8:31 pm
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13451
- Fri Dec 28, 2007 6:31 pm
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13451
Thank you :)
Thank you for all of the kind words
Note that I have updated the map file in the original post to Revision 1.1.
Changes:
1) Fixed a team flag drop vulnerability, and
2) Added "_maxFlagGrabs 1" parameter to help with flag distribution.
Note that I have updated the map file in the original post to Revision 1.1.
Changes:
1) Fixed a team flag drop vulnerability, and
2) Added "_maxFlagGrabs 1" parameter to help with flag distribution.
- Thu Dec 27, 2007 10:16 pm
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13451
Revision 1 Update
I have updated the original post's map file to Revision 1. Changes were minor: 1) Made bases symmetrical across map. 2) Removed Narrow flag (causes too many issues with mesh type maps). 3) Made maximum players 12 + 12 for lag issues. 4) Increased world size very slightly (rico issues in tunnels). 5)...
- Wed Dec 26, 2007 4:24 am
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13451
Channel Crossing
Attached is the map file and a few screenshots of a map I tinkered around with over the Christmas break called "Channel Crossing". There is nothing totally groundbreaking with the map, it was just something I've had in the closet for a while that I dusted off and finished. It's sort of a c...
- Wed Aug 29, 2007 2:37 am
- Forum: Servers: General Discussion
- Topic: Planet MoFo: The Week of the Rabbit Hunt!!!
- Replies: 2
- Views: 2666
I've always enjoyed rabbit hunt and I agree that it can be frustrating as a single rabbit against 15+ hunters. I've just completed a plugin that might give that cute rabbit some additional teeth, called 'rabidrabbit'. Basically, it will set up certain areas of the map to be the rabbit's burrow - if ...
- Sat Aug 11, 2007 3:26 am
- Forum: Map releases
- Topic: Something Wicked This Way Comes....
- Replies: 11
- Views: 5996
- Sat Aug 11, 2007 3:20 am
- Forum: Map releases
- Topic: High Rise Havoc
- Replies: 13
- Views: 5919
Updated map file attachment to Revision 1 in original post. Changes: 1) Max altitude death physics to prevent 1 jump to team base from ground. 2) Added oncap world weapon at each base (big SW). 3) Removed Genocide and Shockwave flags. Note that Thumper has set this map up on: bzflag3.norang.ca:5187 ...
- Tue Aug 07, 2007 8:46 pm
- Forum: Map releases
- Topic: High Rise Havoc
- Replies: 13
- Views: 5919
- Fri Aug 03, 2007 8:43 pm
- Forum: Map releases
- Topic: High Rise Havoc
- Replies: 13
- Views: 5919
High Rise Havoc
Attached is a new map called High Rise Havoc that I threw together in the past few days (I finally had a little bit of free time). It's a 2 team CTF between 2 opposing, semi-constructed buildings on 2 islands. It's a mostly vertical map with 16 floors. To run the map, you'll need to save the attache...
- Fri May 25, 2007 1:49 am
- Forum: Works In Progress
- Topic: Off The Rails - beyond.infinity.bz:4884
- Replies: 21
- Views: 9381
- Wed May 23, 2007 2:21 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling with VC8: Version 14235 Problem
- Replies: 2
- Views: 3341
Compiling with VC8: Version 14235 Problem
While trying to compile with Microsoft Visual Studio (VC8), version 14235 gives me 2 errors for not finding ClientAuthentication.cxx and LoginMenu.cxx. I have compiled version 14234 with no issues.
- Mon Apr 30, 2007 1:25 am
- Forum: Map releases
- Topic: Triad - Oscillation UNDERthruster For All!
- Replies: 7
- Views: 3751
Triad - Oscillation UNDERthruster For All!
Attached is map file and a few screenshots of my latest map called "Triad". It is an experiment in drivethrough walls/ceilings, but not shootthrough. Gameplay is kinda different and takes some getting used to. It is currently hosted at bzflag3.norang.ca:5168.
- Sat Apr 28, 2007 6:15 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 132077
- Fri Apr 20, 2007 1:53 am
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
I updated map to Revision 3 in original post due to a few comments I saw/received: 1) Opened master bedroom door slightly (couldn't get behind it before and flags may have spawned there). 2) Fixed master bedroom roof above window (had an unintentional trap if flying up there with WG). 3) Raised tele...
- Wed Apr 18, 2007 11:33 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
- Mon Apr 16, 2007 6:27 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
There is smoothing on the toilets - unfortunately the 'real' texture of porcelain does not have that many contrasts in it. I tried to add a little texturing contrast to them, without making them look totally unrealistic. Win Wp: regarding your radar - try it in 'enhanced' mode, it looks a little bet...
- Sun Apr 15, 2007 6:17 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
- Sun Apr 15, 2007 4:39 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
I have updated the map file in the original post with revision 1 of the map. I fixed the upstairs bathtub issue (I originally did a copy, paste, paste with the model instead of a copy, paste - doh!). I will take all suggestions and see what I can do, but I probably will not add any more objects to t...
- Sat Apr 14, 2007 11:26 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
- Sat Apr 14, 2007 2:01 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9700
Home Sweet Home
Well, I've finally got the "Home Sweet Home" map to a point where I'm ready to share with everyone. I'm in the process of trying to get it hosted somewhere, but for now here is the map file and a few screenshots. It is designed as a Keep Away style map and includes references to such in th...
- Wed Apr 11, 2007 3:38 am
- Forum: Works In Progress
- Topic: Coming Soon (Hopefully) - Home Sweet Home
- Replies: 18
- Views: 7632
Actually, the 'secret lair' is in the basement which is included in the map. My computer desk, PC, etc. is not included due to constraints I'm running into with polygon counts. Most other major furniture is included (approximated in most case). Also, the Monet and Van Gogh paintings that will be on ...
- Tue Apr 10, 2007 3:06 am
- Forum: Works In Progress
- Topic: Coming Soon (Hopefully) - Home Sweet Home
- Replies: 18
- Views: 7632