Search found 8 matches

by Kill Joy
Tue Aug 02, 2005 9:50 pm
Forum: General Map Making Discussions
Topic: Math and Mapping
Replies: 7
Views: 3858

who knew what you learn in school can actually be applied in the real world?
by Kill Joy
Mon Jul 25, 2005 2:32 pm
Forum: Map releases
Topic: Forest v. 1.1!
Replies: 21
Views: 9408

ahh i remember a map similar to that back before 2.0. can barely see, lasers last a very long time on the field(impossible to not teamkill sadly), and a team full of simple bots to destroy. the scores on that server were hilarious. anywhere between 2000-10000 for the humans and for the zombies(bots)...
by Kill Joy
Thu Jun 23, 2005 2:25 am
Forum: Works In Progress
Topic: Beginnings of a novelty map...
Replies: 9
Views: 5440

how about a few of those smiley faced clouds in the air for an ariel battle? wings flag near a giant red feather
by Kill Joy
Sun May 15, 2005 11:00 pm
Forum: Map releases
Topic: Mini Viper Two Castles (By Agent Raven)
Replies: 10
Views: 3873

no see what you have to do is set the map size to 10. that would be a true mini map
by Kill Joy
Fri Mar 04, 2005 8:09 pm
Forum: Enhancements
Topic: Flags carriers
Replies: 10
Views: 3602

or hide all players except the one carrying team flags on the score list. maybe that could be an option
by Kill Joy
Thu Feb 24, 2005 4:42 am
Forum: Help: Map Making
Topic: Slide
Replies: 2
Views: 2630

Slide

Say if i want the entire world map surface to have a physics driver for sliding, how would i do this? just make a mesh that covers the entire area?
by Kill Joy
Sun Feb 06, 2005 1:56 am
Forum: Help: Map Making
Topic: Moving Objects
Replies: 10
Views: 5435

owww i tried that while using the caution texture. that hurt my eyes.
by Kill Joy
Sun Jan 30, 2005 11:31 pm
Forum: Help: Map Making
Topic: Moving Objects
Replies: 10
Views: 5435

Moving Objects

So i heard you can have objects moving. how do you do this?