Search found 294 matches
- Mon Jun 12, 2006 9:19 am
- Forum: Map releases
- Topic: Army of One's latest map--Thw Wilderness-return of
- Replies: 10
- Views: 4808
- Mon Jun 12, 2006 9:17 am
- Forum: Works In Progress
- Topic: Chillbox CTF
- Replies: 13
- Views: 6806
- Mon Jun 12, 2006 7:59 am
- Forum: Works In Progress
- Topic: Chillbox CTF
- Replies: 13
- Views: 6806
A few modifications have been made: 1) Added some protection near the bases 2) Attached metal bars to the ice tunnels. A small thing, but tactically, these bars can be very very interesting: - they allow for 'kami kazi' (a.k.a. suicide) shots (try to discover this unique feature) - they create a pas...
- Mon Jun 12, 2006 4:17 am
- Forum: Works In Progress
- Topic: Chillbox CTF
- Replies: 13
- Views: 6806
- Sun Jun 11, 2006 3:59 pm
- Forum: Map releases
- Topic: Misunderstanding
- Replies: 3
- Views: 2341
- Sun Jun 11, 2006 1:42 pm
- Forum: Works In Progress
- Topic: Chillbox CTF
- Replies: 13
- Views: 6806
Chillbox CTF
Before I go for a holiday I decided to get all the ice out of my fridge and make a map out of it. The map's called 'Chillbox' and rather obviously inspired by the famous Pillbox. No idea if it's playable or not, haven't tested it, it might be crap, even put my name to shame, but I put it up anyway: ...
- Sat Jun 10, 2006 2:44 pm
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
Now my head really hurts. Have mercy on me! dutchrai, speaking of the story.. who really were those people in the vast sahara desert having access to advanced technology? the berbers? the tuaregs? did they have ties to the ancient egyptians? lost civilizations? or were they time-travellers from our ...
- Sat Jun 10, 2006 2:17 am
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
- Fri Jun 09, 2006 4:11 pm
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
And thats what happened. Even today in Chernobyl, you still can't get too near the reactor. Radio-active readings are off the scale. A nasty place for hundreds of years to come due to the rather long half-life of uranium (thats where the game half-life got its name from...nuclear physics). As for Sa...
- Fri Jun 09, 2006 10:06 am
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
The big funnel thing in the background actually is a cooling tower, not a powerplant. It is typically used to aid nuclear power plants in cooling. The actual nuclear plant is usually a squarish type of concrete reinforced building. Here's a great article on cooling towers, with a nice shot: http://e...
- Fri Jun 09, 2006 1:58 am
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
First of all, credits to Trepan for the gold-edged pyramids idea. During testing he's send me a very nice concept I liked, and I made a very low poly version of it. Too bright? Could be, I used the standard gold material definition I used for the domes. But of course, the domes are high up and not s...
- Thu Jun 08, 2006 7:34 am
- Forum: Servers: General Discussion
- Topic: Shell Shock servers
- Replies: 5
- Views: 2537
- Thu Jun 08, 2006 4:04 am
- Forum: Servers: General Discussion
- Topic: Shell Shock servers
- Replies: 5
- Views: 2537
- Thu Jun 08, 2006 3:16 am
- Forum: Works In Progress
- Topic: Sand Blaster (Experimental)
- Replies: 11
- Views: 5307
- Thu Jun 08, 2006 2:28 am
- Forum: Map releases
- Topic: Sand Blaster V2
- Replies: 26
- Views: 9676
Sand Blaster V2
2010. Sixteen years after the Chernobyl disaster, it happened again. This time in the vast Sahara Desert. An entire city now lays abandoned but neighbouring countries are fighting over the technology in radiation-shielded tanks. Enter Sand Blaster. Updates to version 1 of this map include the North ...
- Thu Jun 08, 2006 1:51 am
- Forum: Enhancements
- Topic: Independent Radar & Panel sizing
- Replies: 6
- Views: 2624
- Wed Jun 07, 2006 4:03 pm
- Forum: Map releases
- Topic: CrossCourt
- Replies: 8
- Views: 3613
Well, I realize you only just got started on it, but here is what comes to mind first: 1) More boxes to jump on 2) You might want to experiment with raising the 4 middle pyramid 'buildings' by putting them on top 2 or so box levels. 3) Make a couple of holes in the long side walls (maybe, cause it's...
- Wed Jun 07, 2006 3:54 pm
- Forum: General Map Making Discussions
- Topic: Smart Boxes and Pyarmids
- Replies: 5
- Views: 4065
- Wed Jun 07, 2006 3:47 pm
- Forum: Enhancements
- Topic: Independent Radar & Panel sizing
- Replies: 6
- Views: 2624
Independent Radar & Panel sizing
Personally I prefer to drive with a large radar since I use this window at least 90% of the time. 360 Degrees of glorious battle in your eyeballs! However, a large radar obviously means a large panel. Now THAT I don't want. Who wants to see 15-20 lines of text while driving? 3 to 5 would be more rea...
- Wed Jun 07, 2006 3:29 pm
- Forum: Map releases
- Topic: CrossCourt
- Replies: 8
- Views: 3613
- Wed Jun 07, 2006 1:51 pm
- Forum: Map releases
- Topic: Titan CTF
- Replies: 5
- Views: 2405
- Wed Jun 07, 2006 6:43 am
- Forum: Enhancements
- Topic: _tankSpeed variable
- Replies: 9
- Views: 3809
- Wed Jun 07, 2006 5:11 am
- Forum: Map releases
- Topic: Titan CTF
- Replies: 5
- Views: 2405
- Tue Jun 06, 2006 8:53 pm
- Forum: Map releases
- Topic: Titan CTF
- Replies: 5
- Views: 2405
- Tue Jun 06, 2006 8:49 pm
- Forum: Map releases
- Topic: Army of One's latest map--Thw Wilderness-return of
- Replies: 10
- Views: 4808