Search found 318 matches
- Fri Dec 30, 2011 12:13 pm
- Forum: General Map Making Discussions
- Topic: So long and thanks for all the fish!
- Replies: 1
- Views: 2211
So long and thanks for all the fish!
As some might have read in the thread of my official retirement from my bzf "engagement", I will stop hosting maps on 001.bzflag.fr. In rare occasions I published a map I made in the "Map releases" section of this forum to "protect the copyright" of it. But if someone i...
- Fri Dec 30, 2011 11:58 am
- Forum: Servers: General Discussion
- Topic: So long and thanks for all the fish!
- Replies: 14
- Views: 6180
So long and thanks for all the fish!
well this is not an easy task but I decided to stop my "engagement" in bzflag. I am back to SimRacing and started to find a community around it. I know after all those years (8 years!!!) in bzf, it will never be the same and when I think of all those great friends I found in bzflag, it mak...
- Thu Sep 01, 2011 8:45 am
- Forum: Leagues: General Discussion
- Topic: BzMatchBall League
- Replies: 3
- Views: 3750
Re: BzMatchBall League
depends on lot of things ... maybe!
- Tue Jul 12, 2011 10:22 am
- Forum: Leagues: General Discussion
- Topic: BzMatchBall League
- Replies: 3
- Views: 3750
BzMatchBall League
well ... we tried but obviously ... it didn't work out ...! we will use the "2.4.migration.process" to wind up the BzMatchBall-league. 1st of august 2011 is the official end of the league! if you want to save some personal information from the site go ahead now. thanks to all player's that...
- Sat Jul 02, 2011 8:13 am
- Forum: Map releases
- Topic: Vertical Bullets
- Replies: 4
- Views: 2843
Re: Vertical Bullets
floppy ; )
edited:
[s]up&running @ 001.bzflag.fr:5201[/s]
migrated to version 2.4.0 and up&running @ 001.bzflag.fr:5133
(not edited ; )
great map (as usual)!
edited:
[s]up&running @ 001.bzflag.fr:5201[/s]
migrated to version 2.4.0 and up&running @ 001.bzflag.fr:5133
(not edited ; )
great map (as usual)!
- Tue Jun 21, 2011 7:44 am
- Forum: Help: Map Making
- Topic: Matref zone_ground
- Replies: 8
- Views: 3120
Re: Matref zone_ground
i guess you have to play around with:
texsize
check out this wiki-link:
http://my.bzflag.org/w/Texturing_how_to
texsize
check out this wiki-link:
http://my.bzflag.org/w/Texturing_how_to
- Tue Jun 21, 2011 7:38 am
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8058
Re: Error ::: Unable to position flags on this world. :::
try with deleting the line
flagHeight 10.0
started with no error's!
flagHeight 10.0
started with no error's!
- Fri Apr 29, 2011 8:39 am
- Forum: Ducati League Discussion
- Topic: the position of the legue
- Replies: 12
- Views: 5178
Re: the position of the legue
check out this thread and that is the resume of it i am afraid:
JeffM wrote:Development stopped on the game a long while ago, so the likelihood of another release is low. So in that case BZFlag in it's current form has little possibility of growing.
- Thu Feb 03, 2011 2:54 pm
- Forum: GU League Discussion
- Topic: GU site (UN)attracting players.
- Replies: 31
- Views: 11661
Re: GU site (UN)attracting players.
i see ts is working hard ;) looking forward to all the new's
- Thu Jan 27, 2011 9:13 am
- Forum: Plug-in Releases
- Topic: PassTheFlag 1.0.6 released
- Replies: 39
- Views: 15804
Re: PassTheFlag 1.0.6 released
can't wait to see it getting even better then it is already!!!
- Sun Jan 09, 2011 11:01 am
- Forum: Ducati League Discussion
- Topic: ducati site:
- Replies: 18
- Views: 10559
Re: ducati site:
GJ ze lama!
and THX for all the hours you put into this!!!
but some alternative themes would improve the site even more (its a bit to dark for me too)
and THX for all the hours you put into this!!!
but some alternative themes would improve the site even more (its a bit to dark for me too)
- Mon Dec 20, 2010 10:23 am
- Forum: General Discussion
- Topic: Best Map Software
- Replies: 13
- Views: 4615
Re: Best Map Software
well then let's go with Smultron (and Spazzy McGee's syntax coloring) to the bitter end ........
- Sat Dec 18, 2010 8:37 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4640
Re: Nürburgring Grand-Prix Stecke
love the idea (and racing)!!!
- Sat Dec 18, 2010 8:34 am
- Forum: GU League Discussion
- Topic: GU site (UN)attracting players.
- Replies: 31
- Views: 11661
Re: GU site (UN)attracting players.
well i guess that is the problem ::: everybody has a different taste and never ever will all like the same theme!!!
- Fri Dec 17, 2010 9:23 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 238477
Re: Request Global Permission Groups here
could you please create the following Global Group:
MATCHBALL.WLIST
and also add the player "Upsetter" as a GROUP LEADER to it.
BIG thanks in advance!
MATCHBALL.WLIST
and also add the player "Upsetter" as a GROUP LEADER to it.
BIG thanks in advance!
- Wed Dec 01, 2010 1:49 pm
- Forum: Help: Server Setup and Administration
- Topic: cacheout, cache, world and http?
- Replies: 8
- Views: 3311
Re: cacheout, cache, world and http?
THANKS for all your input and help guys!
works and the map is much faster loading! (plus I learned another lesson!)
.
works and the map is much faster loading! (plus I learned another lesson!)
.
- Wed Dec 01, 2010 1:43 pm
- Forum: Help: Map Making
- Topic: Flag-Texture
- Replies: 5
- Views: 3105
Re: Flag-Texture
Sorry to crush your hopes and dreams of maybe a soccer flag? ;) indeed ;) orbit made a nice texture for the flag and I hoped we could share that with all BzMatchBall player's. but well ... then I use it just locally . http://bzmatchball.org/media/mix/orbFlagTexkl.jpg if someone else wants to use it...
- Tue Nov 30, 2010 11:34 am
- Forum: Help: Server Setup and Administration
- Topic: cacheout, cache, world and http?
- Replies: 8
- Views: 3311
Re: cacheout, cache, world and http?
-world must be in there, so the server knows what map you are playing with as the server doesnt read the http-file. so basically bzfs uses the map.bzw and the clients the binary map.out once loaded; does bzflag store then the binary in its cache or does it reload it on each connection? in general :...
- Tue Nov 30, 2010 9:21 am
- Forum: Help: Server Setup and Administration
- Topic: cacheout, cache, world and http?
- Replies: 8
- Views: 3311
cacheout, cache, world and http?
unfortunately just some basic informations I found seeking how to load a world with: -cache via http. and I would like to find out more about this feature for faster loading bigger map-file's. I hope someone can point me to the right direction how to make this work .... well I started playing around...
- Tue Nov 30, 2010 8:44 am
- Forum: Help: Map Making
- Topic: Flag-Texture
- Replies: 5
- Views: 3105
Flag-Texture
does anybody know if it's possible to load a different texture for the flag/s? we all know how to replace the std_ground texture and I am curious to find out, if it also works for flags? I tried already: material name flag addtexture http://images.bzflag.org/path/to/a/texture.png end and like in std...
- Thu Nov 25, 2010 6:27 pm
- Forum: GU League Discussion
- Topic: teamspeak/mumble etc
- Replies: 12
- Views: 6354
Re: teamspeak/mumble etc
try the "old" mumur-server for testing we used during the BZWC: to get mumble then note the information you need to get connected the 1st time: server= (optional: whatever you want) host=92.243.5.208 port=42042 username= (explains itself) then click -> OK when you get asked, the serverpass...
- Sat Nov 20, 2010 10:13 am
- Forum: Leagues: General Discussion
- Topic: should BZWC become a league?
- Replies: 44
- Views: 16751
Re: should BZWC become a league?
20th of november 2010 ::: a day to remember! today is the launch of the new BzMatchBall League! thanks for all the input you left in this thread, we hopefully found a way to make this new league exciting and different compared to all other existing leagues! just accept this as an invitation to take...
- Thu Nov 11, 2010 8:28 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 46163
Re: Calling all Map Makers: The Collaborator 2010
i think we should just finish this (finally!)!
.
.
- Wed Nov 03, 2010 6:12 pm
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 37082
Re: GU League Player Poll - 20 min matches
Option 2
and use a re-match for more time on the field ...
.
and use a re-match for more time on the field ...
.
- Fri Oct 29, 2010 4:41 pm
- Forum: GU League Discussion
- Topic: GU site (UN)attracting players.
- Replies: 31
- Views: 11661
Re: GU site (UN)attracting players.
dito to kierra ::: strayer said it!
and to the complainer's I would add ::: just let get of old things and get used to new things before you get old and can't handle new things which are obviously an improvement ;)
or do something to improve it!
.
and to the complainer's I would add ::: just let get of old things and get used to new things before you get old and can't handle new things which are obviously an improvement ;)
or do something to improve it!
.