Search found 44 matches
- Sat Dec 24, 2005 12:39 am
- Forum: Servers: General Discussion
- Topic: Spirial Zone 1.9 Error
- Replies: 13
- Views: 4618
The server logs say that you are rejected almost immediately after you connect. Do you not get any kind of message telling you why you are being rejected? I don't see a ban that would appear to affect you, unless there is a bug in one of the hostbans. Please let me know what message you get when you...
- Sun Aug 28, 2005 3:44 am
- Forum: Game Releases and Versions
- Topic: BZFlag Beta Build 2.0.3b17
- Replies: 65
- Views: 31568
- Sun Aug 28, 2005 2:06 am
- Forum: Game Releases and Versions
- Topic: BZFlag Beta Build 2.0.3b17
- Replies: 65
- Views: 31568
- Sat Aug 20, 2005 10:52 pm
- Forum: Plug-in Development
- Topic: Compilation error in plugins
- Replies: 6
- Views: 4932
Just to be clear that I'm doing this correctly, I did the following (starting in ~/cvs/bzflag/), all with no reported errors: cvs update -dP sh autogen.sh cd work ../configure --disable-client --enable-plugins make I didn't see any .so files for the plugins, so I went to ~/cvs/bzflag/plugins and ran...
- Sat Aug 20, 2005 4:52 pm
- Forum: Plug-in Development
- Topic: Compilation error in plugins
- Replies: 6
- Views: 4932
- Sat Aug 20, 2005 3:31 pm
- Forum: Plug-in Development
- Topic: Compilation error in plugins
- Replies: 6
- Views: 4932
- Sat Aug 20, 2005 3:26 pm
- Forum: Plug-in Development
- Topic: Compilation error in plugins
- Replies: 6
- Views: 4932
Compilation error in plugins
When compiling the chathistory, vocaliser and scorereset plugins, I get an error. Below is the output for the chathistory compilation (anon cvs from 20 August 2005 - Debian 3.1): g++ -fPIC -frtti -I../../include -O -c -o chathistory.o chathistory.cpp In file included from ../../include/TextUtils.h:2...
- Thu Apr 28, 2005 6:55 am
- Forum: Servers: General Discussion
- Topic: How do I get the BzFs Logfiles?
- Replies: 4
- Views: 2468
- Fri Apr 22, 2005 6:00 pm
- Forum: Servers: General Discussion
- Topic: How do I get the BzFs Logfiles?
- Replies: 4
- Views: 2468
Re: How do I get the BzFs Logfiles?
Try changing your command line to the following: %BZFSPROGRAM% -d -d -conf myconfig.txt>>log.txt You can experiment with the number of -d's you add to the command line (you can have from 1 to 4). Each adds an additional level of debugging messages. IIRC, anything more than two can get real hard to f...
- Mon Apr 11, 2005 10:09 pm
- Forum: General Discussion
- Topic: Wings controversy
- Replies: 42
- Views: 15533
- Thu Mar 24, 2005 1:56 pm
- Forum: Bugs and Problems
- Topic: 2.0 doesn't support my call sign
- Replies: 9
- Views: 5563
- Mon Mar 21, 2005 1:34 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: MinGW - errors compiling in c-ares
- Replies: 1
- Views: 4106
MinGW - errors compiling in c-ares
While compiling BZFlag from cvs last night (using MinGW/MSYS - WinXP), I encountered errors during 'make'. The first indication of a problem is in src/c-ares/ares_init.c. Following is the output from make: $ make && make install Making all in data make[1]: Entering directory `/bzflag/data' M...
- Mon Mar 21, 2005 1:24 am
- Forum: General Discussion
- Topic: How do you use other maps besides random?
- Replies: 9
- Views: 3691
Re: I think I found a bug
...from within the BZFlag client by going to the Join Game -> Start Server menu, where you can select a bunch of options, including the world file. OK, looks like it is a simple case that the very first map is always being ignored. Probably a programming error eg starting with an index of 1 instead...
- Sun Mar 20, 2005 9:37 pm
- Forum: General Discussion
- Topic: My stats
- Replies: 51
- Views: 18241
- Sun Mar 20, 2005 6:44 pm
- Forum: General Discussion
- Topic: My stats
- Replies: 51
- Views: 18241
Perhaps the player stats should only keep history for registered players (i.e., display stats for all current players, but discard stats for non-registered players once they leave the game). This would avoid the stats being cluttered by scores from bots. And on the subject of bots, perhaps stats sho...
- Sun Mar 20, 2005 6:33 pm
- Forum: General Discussion
- Topic: How do you use other maps besides random?
- Replies: 9
- Views: 3691
Two things to check. First, when you save maps from within the game, don't specify a path - just let BZFlag put them in the default location (on windows it is \My Documents\My BZFlag Files\worlds). Second, the maps need to have .bzw as the extension. If you launch the server manually before starting...
- Fri Mar 18, 2005 4:13 am
- Forum: General Discussion
- Topic: bz IMAGES
- Replies: 16
- Views: 6502
- Wed Mar 16, 2005 10:18 pm
- Forum: General Discussion
- Topic: bz IMAGES
- Replies: 16
- Views: 6502
- Wed Mar 16, 2005 9:22 pm
- Forum: General Discussion
- Topic: bz IMAGES
- Replies: 16
- Views: 6502
- Tue Mar 15, 2005 8:04 pm
- Forum: Bugs and Problems
- Topic: Death Spasm
- Replies: 1
- Views: 2494
Death Spasm
I compiled from CVS last night and when I tested it before work this morning I almost lost my breakfast from vertigo when my tank got shot and exploded. There was more spinning and bouncing going on than Michael Jackson's head at a juniors gymnastics meet. If the intent is to give you a more realist...
- Tue Mar 15, 2005 3:36 pm
- Forum: General Map Making Discussions
- Topic: giving maps 2 www.bzflag.org
- Replies: 2
- Views: 1754
- Sun Mar 13, 2005 4:52 pm
- Forum: Servers: General Discussion
- Topic: Lag Woes... Help??
- Replies: 12
- Views: 4610
You have a lot of shots with a short reload time. Bullets consume server bandwidth - and you have lots of them flying around. I can't quantify how much bandwidth each bullet consumes, but I can't imagine it's insignificant. You also are configured for quite a few players - many more than a typical c...
- Fri Mar 11, 2005 9:28 pm
- Forum: Map Editors
- Topic: BZEdit 1.6.4 released
- Replies: 19
- Views: 11342
BZedit for windows was made using the MFC applicaton framework. It is heavaly tied to Visual Studio, so it would probalby not compile with DevC++ or MinGW Ok - I guess that leaves me out since I don't have VS71. And I'm absolutely positive that rewriting it to not use MFC is beyond my abilities! As...
- Fri Mar 11, 2005 6:39 pm
- Forum: Map Editors
- Topic: BZEdit 1.6.4 released
- Replies: 19
- Views: 11342
In your opinion, how much effort would be required to make BZEdit read in the 2.0 stuff, leave it as is, and then write it back out with the 1.x features that it does understand? I'm not asking for someone to actually do it, just asking for an evaluation of how difficult it would be by someone who k...
- Fri Mar 11, 2005 12:37 am
- Forum: Enhancements
- Topic: Wings - Always-On Server Setting
- Replies: 10
- Views: 3790
Sweet idea, even if they only go with the wings, although I shudder to think of people flying that high, carry GM with 'em. The _wingsJumpCount setting is still in effect with this option turned on. So the server operator can still limit how high you go and how long you can stay airborne by limitin...