UPDATE
house map had some problems, now fixed. If you had problems with it, download it agian. Thank you
Please report any other problems
Search found 126 matches
- Wed Jul 15, 2009 2:12 pm
- Forum: Map releases
- Topic: House map by Big_Daddy2
- Replies: 6
- Views: 1672
- Mon Jul 13, 2009 12:08 am
- Forum: Map releases
- Topic: House map by Big_Daddy2
- Replies: 6
- Views: 1672
Re: House map by Big_Daddy2
map is fixed now, here are the groupdb and userdb if any one wants them
- Sun Jul 12, 2009 10:53 pm
- Forum: Map releases
- Topic: House map by Big_Daddy2
- Replies: 6
- Views: 1672
House map by Big_Daddy2
map name:house type:FFA flags:yes teams:all http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0005-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0006-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0007-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum...
- Fri Jul 10, 2009 1:32 am
- Forum: Help: Map Making
- Topic: tank rotation on a surface
- Replies: 1
- Views: 863
tank rotation on a surface
hi all i am trying to use the physics object to make myself spin around on a arc object, the problem is i do not know how to do this. I tried using the angular object in the physic object but i cannot get it to work, i just get flung way across the map. the arc is at position 0 735 30 if it matter, ...
- Sun Jun 28, 2009 8:34 pm
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1778
Re: zone problems
yep, that was the problem, i did not have -sb in my test config, if that isnt in your config you spawn out of the zone
- Sun Jun 28, 2009 4:44 pm
- Forum: Help: Map Making
- Topic: Editing By Hand
- Replies: 32
- Views: 5633
Re: Editing By Hand
the thing is when ever you hand-code somthing into bzflag you do not know what it will look like unless it is a simple box or pyramid, the only way to see your results is try try again and if that doesnt work try again...
- Sun Jun 28, 2009 4:36 pm
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1778
Re: zone problems
the only thing that i can think of that would be the problem is spawning on a box, but idk why that would be a problemi have 5 of these with the team numbers changed but no matter what i do i always spawn on an object 400 in the air, what is wrong?
- Sun Jun 28, 2009 3:32 pm
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1778
zone problems
hi all, i am trying to make spawn zones in my new map, but one problem is that when i try to spawn i spawn on the highest object instead of spawning on the ground like in my zone object, here is the code zone position 0 200 10 size 400 600 90 team 0 end i have 5 of these with the team numbers change...
- Thu Jun 04, 2009 12:17 pm
- Forum: Help: Map Making
- Topic: teleporter on mesh surface
- Replies: 7
- Views: 1868
Re: teleporter on mesh surface
i can still go through the teleporter if i jump through thats not the problem, i left one side open on a test and it did the same exact thing, i gess i will just have to elevate it on a small box
- Sun May 31, 2009 12:59 am
- Forum: Help: Map Making
- Topic: teleporter on mesh surface
- Replies: 7
- Views: 1868
Re: teleporter on mesh surface
i do not see how that will help, explain
- Fri May 29, 2009 11:44 am
- Forum: Help: Map Making
- Topic: teleporter on mesh surface
- Replies: 7
- Views: 1868
Re: teleporter on mesh surface
the problem is i cannot add inside points because this teleporter leads inside the mesh not on the outside, would i add an outside point then?
- Thu May 28, 2009 9:25 pm
- Forum: Help: Map Making
- Topic: teleporter on mesh surface
- Replies: 7
- Views: 1868
teleporter on mesh surface
hi, i made a teleporter on a mesh at 130.5 Z but when i try to go through the sending teleporter on the ground i cannot go though, i kno its because of the mesh surface blocking the teleporter but what do i do to solve it? i already tried to change the elevation by small incraments but it wont work...
- Mon May 25, 2009 1:46 pm
- Forum: Help: Map Making
- Topic: how to make a slanted surface take you up
- Replies: 4
- Views: 1782
Re: how to make a slanted surface take you up
well i was looking forward to a bottom on it but what if i made another mesh object and did all the reverse sides? would it still fail?
- Sun May 24, 2009 9:42 pm
- Forum: Help: Map Making
- Topic: Using .obj files in a map
- Replies: 3
- Views: 1125
Re: Using .obj files in a map
the problem is with a .obj file it uses 3 vertices instead of bzflag's usual 4, thus creating the created mesh to become oddly shaped and some faces are on one side and some on the other, once you acctualy have the .obj in mesh format you pretty much have to reverse every face in the vertices, i hav...
- Sun May 24, 2009 9:31 pm
- Forum: Help: Map Making
- Topic: how to make a slanted surface take you up
- Replies: 4
- Views: 1782
how to make a slanted surface take you up
hi all i am making this sprial ramp that leads up to the top, but one problem is when i try to make a physics driver for it, it just sticks me in the single spot, i was wondering what i need to do for it to take me up, i have included the physics i am using and some pictures physics name one linear ...
- Thu Apr 16, 2009 7:20 pm
- Forum: Help: Map Making
- Topic: Blender Import Problem
- Replies: 2
- Views: 1080
Re: Blender Import Problem
ok it told me to change 'name' to 'teleporter' and that solved that error but now the error is "the name teleporter is not defined". any fixes?
- Thu Apr 16, 2009 2:48 pm
- Forum: Help: Map Making
- Topic: Blender Import Problem
- Replies: 2
- Views: 1080
Blender Import Problem
Ok so i import a .bzw that is just boxes, i used the simple install of blender with all the files ready to go. I fixed some of the files like the mesh and box files (.py files) but now im stuck on how to fix the BZfileread.py file, it says when ever i try to import somthing "UnboundLocalError: ...
- Wed Apr 15, 2009 5:12 pm
- Forum: Enhancements
- Topic: Different settings in certain places
- Replies: 3
- Views: 1236
Re: Different settings in certain places
yes but not in the air
- Tue Apr 14, 2009 9:32 pm
- Forum: Enhancements
- Topic: Different settings in certain places
- Replies: 3
- Views: 1236
Different settings in certain places
Hi, i think it would be awesome if you could make a zone then add certain features to it. Kind of like adding a -set _*your command here* but in a zone object. With this you could have it rain in a certain spot, have more gravity in a spot, or do almost anything. Think about it...
- Tue Apr 14, 2009 9:30 pm
- Forum: Enhancements
- Topic: GUI Admin System
- Replies: 7
- Views: 1986
Re: GUI Admin System
i agree with this system. certainly when there are new players and they dont want to look in the books for the comands, but this list would be pretty big...
- Tue Apr 14, 2009 9:28 pm
- Forum: Enhancements
- Topic: Improve detail
- Replies: 13
- Views: 4210
Re: Improve detail
i see what marauder is saying, most people dont play this game because of its graphics, some of my friends think it should be better graphics, but on the other hand this game is a classic
- Wed Mar 25, 2009 8:02 pm
- Forum: Help: Map Making
- Topic: using blender for exporting
- Replies: 5
- Views: 1699
Re: using blender for exporting
ok so i got blender to work with exporting .bzw, sorta
the only thing is...how do i set up the mesh.py file or blender to not draw or make normals? i dont want them and i dont want to delete them always, so how?
the only thing is...how do i set up the mesh.py file or blender to not draw or make normals? i dont want them and i dont want to delete them always, so how?
- Sun Mar 22, 2009 5:05 pm
- Forum: Help: Map Making
- Topic: using blender for exporting
- Replies: 5
- Views: 1699
Re: using blender for exporting
got thx for the help
- Sat Mar 21, 2009 7:54 pm
- Forum: Help: Map Making
- Topic: using blender for exporting
- Replies: 5
- Views: 1699
Re: using blender for exporting
well in the .obj file its right but when i use modeltool it sets it to the floor and the object was off the floor
any ideas?
any ideas?
- Sat Mar 21, 2009 3:51 pm
- Forum: Help: Map Making
- Topic: using blender for exporting
- Replies: 5
- Views: 1699
using blender for exporting
ok so i used blender to export some objects to .obj before and then used modletool, but when i did that it always put the object to the floor and not off the ground, im tryin to use direct .bzw export but when i put my .py files in C:\users\matt\appdata\blender foundation\blender\.blender\scripts\bz...