Search found 298 matches

by dexter
Fri Feb 13, 2009 9:51 am
Forum: Leagues: General Discussion
Topic: FUN League
Replies: 9
Views: 4036

Re: FUN League

Those forms are ancient and aren't being used anymore. As for your other question, you won't be able to spawn on any of the GU Fun league servers. Frankly, I don't think it's a good idea for you to be participating while you're still banned from GU.
by dexter
Thu Feb 12, 2009 11:27 pm
Forum: GU League Discussion
Topic: Fun!
Replies: 17
Views: 4215

Re: Fun!

Alright, I'm happy to say that the fun league has official relaunched! \o/ Foo, meno and I spent the day working out the bugs and other things that needed tweaking. The site isn't perfect yet and there are still some adjustments to be made but at least you don't get any more errors and all the info ...
by dexter
Thu Feb 12, 2009 2:58 pm
Forum: GU League Discussion
Topic: Score system/time limit
Replies: 4
Views: 1897

Re: Score system/time limit

Then ask me.. I can always keep track of those things!
by dexter
Tue Feb 10, 2009 4:29 pm
Forum: GU League Discussion
Topic: Official league match server..
Replies: 73
Views: 16146

Re: Official league match server..

True, the amount of Australian/New Zealand players has rapidly been increasing, it doesn't mean we can just magically find a suiting server. Ever since silvercat went down, the league has been trying to find a replacement - not easy. Just to remind you, hardly anyone from the US or Europe would be u...
by dexter
Tue Feb 10, 2009 4:28 pm
Forum: GU League Discussion
Topic: Fun!
Replies: 17
Views: 4215

Re: Fun!

I know I sounded a little pessimistic in my post above, but that was just to point out the difficulties and to remind everyone that this has obviously failed before. If we're able to figure out a good solution for e.i. the ranking system and other bugs with the site, I'd be happy to help getting the...
by dexter
Mon Feb 09, 2009 7:00 pm
Forum: GU League Discussion
Topic: Fun!
Replies: 17
Views: 4215

Re: Fun!

I doubt that bringing the Fun league back will attract a lot of attention for several reasons: 1. No point in denying it, but no matter what kind of match you play, you don't wanna lose. :) There's always going to be a certain degree of wanting to perform. 2. Sadly, most players just get on these da...
by dexter
Mon Feb 09, 2009 6:09 pm
Forum: GU League Discussion
Topic: Big annoyance
Replies: 25
Views: 6785

Re: Big annoyance

I think we've all agreed that this one-day-per-team situation is something that will not be tolerated by the community and will be severely punished by the admins. I also agree that setting some general rule is not the way to go. As qd pointed out, there will always be situations, where teams should...
by dexter
Fri Jan 30, 2009 10:23 am
Forum: GU League Discussion
Topic: League Site's 'Team' Page
Replies: 5
Views: 2303

Re: League Site's 'Team' Page

Was wondering the same thing, since all of that info appears on the ducati league team page.
by dexter
Wed Jan 28, 2009 5:18 pm
Forum: GU League Discussion
Topic: Add server when reporting
Replies: 7
Views: 2791

Re: Add server when reporting

No problem, Foo. :)

Forgot to mention it, but pimpi set up a replay server on port 59996! It's been tested and works. And spawns are turned off on buildings too. As far as I know, 59997 is running with all current settings.
by dexter
Wed Jan 28, 2009 2:50 pm
Forum: GU League Discussion
Topic: Add server when reporting
Replies: 7
Views: 2791

Re: Add server when reporting

I don't think adding the player names make much sense. You can use strayers to check the players activity or http://bzflag.redjacket.ws/ Once you have player names there..you might as well add observers, no need to get *that* detailed. I was not even aware that bzf.guleague.org had that kind of matc...
by dexter
Tue Jan 27, 2009 7:34 pm
Forum: GU League Discussion
Topic: Add server when reporting
Replies: 7
Views: 2791

Add server when reporting

Another idea that came to me, was adding the server that the match was played on when reporting matches. Sometimes I see a match between two teams that looks really good and want to check it out, but can't figure out where it was played. This would require some slight changes in the league-code, but...
by dexter
Tue Jan 27, 2009 11:00 am
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 38195

Re: We want YOU to vandalize Planet MoFo.

As in.. dial 911 for help.
by dexter
Mon Jan 26, 2009 9:37 pm
Forum: Help: Server Setup and Administration
Topic: Adding plugins
Replies: 2
Views: 1206

Re: Adding plugins

Plugins are included with the OSX package.
by dexter
Mon Jan 26, 2009 12:01 pm
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8413

Re: Lagstats in replays

Yeah, I mean, just because you have a clear through on a low-lag player doesn't mean they cheat or anything. If you're suspicious of a player and you see funny things frequently and you know they have low lag and jitter in those situations, it could help.
by dexter
Mon Jan 26, 2009 10:43 am
Forum: Leagues: General Discussion
Topic: Settings
Replies: 11
Views: 3998

Re: Settings

PLEASE PLEASE PLEASE don't think that to be good at dodging at GU, you have to have a high-tech super mouse. Personally, I have a simple 1000dpi Microsoft mouse. I have pointer speed set at it's fastest, but also have Enhanced Pointer Precision turned on. Thus, I have no where near the fastest mous...
by dexter
Mon Jan 26, 2009 10:26 am
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8413

Re: Lagstats in replays

Okay, thanks for the fast replies and explanations.. guess it's up to a crazy coder for this to happen then. :)
by dexter
Sun Jan 25, 2009 11:28 pm
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8413

Lagstats in replays

Heya, I find it increasingly irritating that you can not see the lag/jitter of players while watching a replay. It's hard to determine if the shot went through or missed if you don't know if the player had a lag/jitter-spike at that moment or not. Would it be possible to have the server run /lagstat...
by dexter
Sat Jan 24, 2009 1:48 pm
Forum: Players
Topic: Who of your bz mates you know in real life?
Replies: 71
Views: 30124

Re: Who of your bz mates you know in real life?

Already had this.. http://my.bzflag.org/bb/viewtopic.php?f=5&t=12189 But I might as well repost who I've met since then: Saturos, SAMY-{100%}, benji 13, Bachiiiiii, Upsetter, TRAC, Sandro and A Heart Attack. (Monster lives 10 mins away from me, should go by there later today..:P) I've talked to ...
by dexter
Sat Jan 24, 2009 1:33 pm
Forum: Help: Tactics and Playstyles
Topic: Beginner questions-shooting etc.
Replies: 13
Views: 4496

Re: Beginner questions-shooting etc.

If you're interested in some tips or pointers for new players, use the "Search" option above. There are lots of helpful threads.
by dexter
Sat Jan 24, 2009 1:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: lag issue
Replies: 4
Views: 1199

Re: lag issue

I'd suggest calling your provider and asking them to reset your connection and ask if there's anything that can be done. Just complain to them a bit.. and see if they can come up with anything useful. If not, tell them you're switching providers. ;)
by dexter
Sat Jan 24, 2009 1:21 pm
Forum: GU League Discussion
Topic: Big annoyance
Replies: 25
Views: 6785

Re: Big annoyance

Another result of all this team/callsign changing, are empty teams lead by bots. There seem to be several teams with one player/bot in them that are cluttering the team list. Really unnecessary.. if you must make a new team, at least delete the old one so it doesn't just idle in the hands of a bot.
by dexter
Sat Jan 24, 2009 10:52 am
Forum: GU League Discussion
Topic: Big annoyance
Replies: 25
Views: 6785

Re: Big annoyance

Uhh, we made it quite clear what we're talking about. I for one, am not referring to you as an example. I said I would not name anyone but if the admins want to know who these people are, they can just ask pretty much everyone out there that has to deal with these players.
by dexter
Fri Jan 23, 2009 3:30 pm
Forum: GU League Discussion
Topic: Big annoyance
Replies: 25
Views: 6785

Re: Big annoyance

I completely agree with red-der here. I'm not going to say any names, but there is specific group of players who find it amusing (or due to a bad reputation?) to change callsigns/Teamnames or delete and make new teams on a daily basis. This is a big problem for new players. Somebody who has just joi...
by dexter
Fri Jan 23, 2009 3:19 pm
Forum: GU League Discussion
Topic: An Explanation of Hitzones
Replies: 6
Views: 2917

Re: An Explanation of Hitzones

Nice of you to share that with us. I compiled a client with it and my tank did not really show up as a circle on the radar. Somehow a cross between circle and square, I have to play with it some more and see what's up. Anyways, good job. :)
by dexter
Sun Jan 18, 2009 5:38 pm
Forum: Leagues: General Discussion
Topic: Settings
Replies: 11
Views: 3998

Re: Settings

Another thing that is important is to use the biggest setting for radar possible. There is an internal max size for radar. The max size however can only be set through the config file. Well, depending on how big your screen is, having the radar size at the maximum can be a pain. If you have a 20-25...