Search found 511 matches
- Sun Jun 15, 2008 2:07 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Build error on AIX 5.3
- Replies: 9
- Views: 6799
Best way to make it build like most other unices is to find these few lines in configure.ac (excerpt from 2.0.10, it's slightly different in trunk): case $host_os in linux*|kfreebsd*|freebsd*|netbsd*|dragonfly*) linux=true;; *) linux=false;; esac and add aix to the first case: case $host_os in linux...
- Thu Jun 12, 2008 9:56 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Build error on AIX 5.3
- Replies: 9
- Views: 6799
- Sat May 24, 2008 10:11 pm
- Forum: Screenshots & Artwork
- Topic: Multibyte language support
- Replies: 5
- Views: 12458
- Fri May 23, 2008 9:14 pm
- Forum: Screenshots & Artwork
- Topic: Multibyte language support
- Replies: 5
- Views: 12458
Multibyte language support
Thanks to the work of AlexanderLAW and the BZFlag and FTGL teams, BZFlag trunk is now (as of r17243) fully unicode-enabled: http://my.bzflag.org/images/russian.png Those of you who use or would like to use languages with characters outside the ascii character set included with previous versions of B...
- Mon May 05, 2008 2:41 pm
- Forum: Bugs and Problems
- Topic: Bzf on windows vista
- Replies: 14
- Views: 8128
- Mon Mar 03, 2008 9:10 pm
- Forum: News & Announcements
- Topic: 2008 Google Summer of Code promotional flyer
- Replies: 3
- Views: 4746
To elaborate a bit: BZWB needs more than just a bit of interface work. I'd estimate it's maybe 2/3 done. Still a fairly remarkable achievement given the time involved and complexity of the project. BZRobots will be shipped with 3.0, expect to see more about it then. BZWGen is in SVN and will probabl...
- Tue Jan 08, 2008 11:44 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9949
- Tue Jan 08, 2008 9:47 pm
- Forum: Enhancements
- Topic: The New Power BZAdmin Client Made Powerfull By NN
- Replies: 5
- Views: 3133
- Tue Jan 08, 2008 5:56 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9949
BZFlag uses custom 3d positioning, doppler effect and mixing code. Almost all of our sounds are mono only; asymmetric stereo sounds frequently do not sound the way you intended once they're positioned and mixed. The best bet is to look at the existing sounds and see how they're done (though there ar...
- Sun Jan 06, 2008 6:44 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Error Linking....
- Replies: 9
- Views: 5523
- Sun Jan 06, 2008 5:55 pm
- Forum: Leagues: General Discussion
- Topic: GU League, New Offi Server location?
- Replies: 5
- Views: 5176
Look at your traceroute a bit more carefully, TS. Grace is very much right about Australian lag. PAIX (Palo Alto, CA) to SYD (Sydney, NSW) is close to 160ms constant lag. Australia is not a small place itself (Sydney to Perth is 4000km or so), so there's no reason another hundred ms or so couldn't b...
It's all logged on the list server, but I'm not aware of any stats generation from that data. It's been something I'd like to do for a long time, just haven't gotten around to it. The last set of stats I had from my own servers were: Windows 58% (99.5% Visual C++, 0.4% MingW32, 0.1% other) MacOS 17%...
- Fri Jan 04, 2008 3:47 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Need help compiling on ubuntu
- Replies: 16
- Views: 9011
- Sun Dec 30, 2007 5:17 pm
- Forum: Enhancements
- Topic: A simple "theme" system for sounds/textures?
- Replies: 9
- Views: 4663
You may specify an alternate directory to load data from with the -directory command-line option. Anything it doesn't find there it will load from the installed data. It is persistent once set (written to the config file), so you don't need to specify it every time. And yes, we would like some form ...
- Fri Dec 21, 2007 11:53 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling using xcodebuild on Mac OS 10.4 Intel
- Replies: 12
- Views: 7401
- Tue Dec 11, 2007 11:40 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem, mingw win32...
- Replies: 7
- Views: 6238
- Tue Dec 11, 2007 5:15 pm
- Forum: Development
- Topic: Data Structure Project Question
- Replies: 7
- Views: 5835
- Sat Nov 24, 2007 6:57 am
- Forum: Help: Source Code / Compiling / Development
- Topic: 2.0.10 configure: missing gl.h
- Replies: 15
- Views: 10117
- Wed Nov 21, 2007 12:07 am
- Forum: Help: Server Setup and Administration
- Topic: Admins cannot see admin channel
- Replies: 4
- Views: 2968
I before E, except after C, unless it's a plural of a word ending in cy, like 'frequenc ie s' or 'vacanc ie s', or derivatives of the Latin root 'scire' (and several others), like 'sc ie nce' and 'nesc ie nt', and also excepting when it's pronounced 'ay' as in 'n ei ghbor' and 'w ei gh', or 'eh' fol...
- Mon Nov 12, 2007 7:16 pm
- Forum: Enhancements
- Topic: New idea of the bzflag game,
- Replies: 21
- Views: 9295
FYI, BZFlag's current starfield is correct with respect to reality (and has been for a long time, that's some of the oldest unchanged code in the game). Why else do you think you can set latitude and longitude in your config file? ;) The sun and moon are also correct, in size, azimuth, bearing, and ...
- Mon Nov 12, 2007 7:11 pm
- Forum: Enhancements
- Topic: Bzflag in anaglyph 3d
- Replies: 9
- Views: 4209
- Fri Oct 05, 2007 2:29 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 3
- Replies: 43
- Views: 31632
- Wed Oct 03, 2007 7:05 pm
- Forum: General Discussion
- Topic: Who wants a BZFlag Shirt?
- Replies: 36
- Views: 23243
- Thu Sep 20, 2007 12:49 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 1
- Replies: 22
- Views: 17804