It's definitely a lot of fun. My only concern is that with smaller teams it can be REALLY easy for one team to just flatten the whole map, which is not so fun for the other team.
I do appreciate the map, though. Will play again!
Search found 450 matches
- Wed Mar 09, 2011 3:54 am
- Forum: Map releases
- Topic: Concentric Pyramid KoTH
- Replies: 3
- Views: 2326
- Sat Jan 29, 2011 4:07 am
- Forum: Map releases
- Topic: Simplicity
- Replies: 2
- Views: 1930
Simplicity
So at some point in the last few weeks, I picked up BZFlag again, and while sitting in the university CS lab with some friends, I decided we needed a fun map to play on. Naturally, I decided that throwing my own touch at the classic Pillbox style would be the best way to go. Thus, this map happened....
- Fri Jan 28, 2011 3:36 am
- Forum: Help: Tactics and Playstyles
- Topic: What is your key mapping / what is the best key mapping
- Replies: 73
- Views: 59530
Re: What is your key mapping / what is the best key mapping
Now that I'm playing BZFlag again, and this time with a Playstation controller:
Movement: Left Analog Stick
Shoot: X and L1
Jump: O and R1
Scoreboard: L2
Binoculars: R2
Drop Flag: Square
Start/Identify: Triangle
Pause: Start
Selfdestruct: Select
I hate playing with keys and mouse.
Movement: Left Analog Stick
Shoot: X and L1
Jump: O and R1
Scoreboard: L2
Binoculars: R2
Drop Flag: Square
Start/Identify: Triangle
Pause: Start
Selfdestruct: Select
I hate playing with keys and mouse.
- Sun Jun 21, 2009 5:18 am
- Forum: Enhancements
- Topic: A New Playing Style?
- Replies: 9
- Views: 2753
Re: A New Playing Style?
Survivor games work best with extremely high-paced games such as Quake. BZFlag is not nearly as quick as it would need to be for this. Although I guess it could be if you put laser flags everywhere, made them last a long time, and you made tanks move insanely fast.
- Sun Jun 21, 2009 5:15 am
- Forum: Servers: General Discussion
- Topic: lag
- Replies: 29
- Views: 9097
Re: lag
I believe that people who constantly rejoin after being kicked deserve to be shot.llrr wrote:People have the right to join servers even if they get kicked nonstop, that's their choice.
It's not your right to be on a server. If someone doesn't want you wasting their resources, you probably shouldn't do it.
- Sat May 23, 2009 4:52 am
- Forum: Enhancements
- Topic: Rabbit Variables
- Replies: 8
- Views: 2348
Re: Rabbit Variables
I definitely see the variables such as speed, momentum, and turn speed being useful.
- Tue May 19, 2009 8:38 pm
- Forum: Works In Progress
- Topic: CTF Work in progress
- Replies: 13
- Views: 4025
Re: CTF Work in progress
Kasofa1, I hate to have to disagree so badly, but it's going to happen. MW2.3 shouldn't, in my opinion, be a good example for anything. Classical MW was much better to me. I am tired of all this laser sniping garbage. Also, the middle doesn't need any sort of tower. Maybe some sort of landmark, but ...
- Tue May 19, 2009 8:30 pm
- Forum: Works In Progress
- Topic: Large Capture the Flag map
- Replies: 6
- Views: 2545
Re: Large Capture the Flag map
Surely you have a text editor. BZW files are plaintext, you can open it with any text editor, even if iBZEdit made it originally.
The only trouble you'd have is getting it back in iBZEdit.
The only trouble you'd have is getting it back in iBZEdit.
- Tue May 19, 2009 7:25 pm
- Forum: Enhancements
- Topic: Hotplate
- Replies: 5
- Views: 1880
Re: Hotplate
This sounds like it could be fun, but it would be something best left to a plugin. You could probably modify LouMan's KOTH plugin to do something like this.
- Thu May 14, 2009 5:36 pm
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44237
Re: Which map was the first map you ever played on?
First two maps I played were Overlord and Babel on Silvercat.
I miss you, Silvercat server.
I miss you, Silvercat server.
- Thu May 14, 2009 5:22 am
- Forum: Map releases
- Topic: Stalingrad
- Replies: 7
- Views: 2376
Re: Stalingrad
Yes, I got to play on this for a while earlier today. It's a fantastic map, definitely a lot of fun.
The gameplay of it is pretty unique, too, it's definitely a lot different from the run-of-the-mill CTF maps that I've seen and played on (and made... whoops).
Great work, Jefenry!
The gameplay of it is pretty unique, too, it's definitely a lot different from the run-of-the-mill CTF maps that I've seen and played on (and made... whoops).
Great work, Jefenry!
- Tue May 12, 2009 7:07 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 4597
Re: Sound Object
It would be MIDIs, as I don't know of anything else bandwidth/dialup friendly, and even complex midi files are smaller than many texture pngs. Also, I think the options should include one to never download, as well as one to download but not play them. MIDIs are not sound. They are instructions for...
- Sun May 10, 2009 8:13 pm
- Forum: Map releases
- Topic: Tricati 3 Team CTF
- Replies: 12
- Views: 2702
Re: Tricati 3 Team CTF
Oh man, I made a PHP script that could randomly generate a 3-team CTF map. I wonder if I still have that anywhere, I could patch that up and send it your way, ahs3.
- Sun May 10, 2009 8:10 pm
- Forum: Servers: General Discussion
- Topic: Divibox now hosting Zion
- Replies: 2
- Views: 1459
Re: Divibox now hosting Zion
I highly recommend that people give this map a try. I've played with Constitution and Grace F a few times on here now, and it is a LOT of fun to play.
Excellent work, Const!
Excellent work, Const!
- Fri May 08, 2009 4:21 am
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 228323
Re: How would you rate yourself
As per my skill, I am somewhere in the negatives, but people rave about my in-game commentary.
- Tue May 05, 2009 7:22 pm
- Forum: Leagues: General Discussion
- Topic: Missile War League??
- Replies: 15
- Views: 5069
Re: Missile War League??
The Missile War maps have always been great and fun maps. For open play, that is. They just require so much action full-time to stay fun, though. As has been said, this essentially requires a high number of players per team to make a match interesting. Based on my experience with the old OpenLeague ...
- Fri Oct 12, 2007 11:22 pm
- Forum: Players
- Topic: what flag do you pwn with?
- Replies: 103
- Views: 52373
- Wed Sep 12, 2007 2:34 pm
- Forum: Servers: General Discussion
- Topic: Ive been thinkn of makin my own server but i need some help
- Replies: 12
- Views: 7362
- Sun Sep 09, 2007 6:37 pm
- Forum: Map releases
- Topic: Playground
- Replies: 8
- Views: 3969
- Sun Aug 19, 2007 2:46 pm
- Forum: Map releases
- Topic: Missile Wars Remixed! (release version)
- Replies: 11
- Views: 4702
- Wed Aug 15, 2007 6:39 am
- Forum: Help: Server Setup and Administration
- Topic: DownloadAccess.txt and a monkey hitting keys??
- Replies: 2
- Views: 2569
First, I recommend this: http://images.bzflag.org/submitimages/
Second, if you follow step 1, you won't need to edit your DownloadAccess.txt.
Second, if you follow step 1, you won't need to edit your DownloadAccess.txt.
- Tue Aug 14, 2007 3:43 pm
- Forum: Help: Map Making
- Topic: putting flags in a specific spot
- Replies: 6
- Views: 2894
- Tue Aug 14, 2007 6:57 am
- Forum: Players
- Topic: Out of town
- Replies: 4
- Views: 3261
- Tue Aug 14, 2007 6:16 am
- Forum: Map releases
- Topic: A Distraction's "Fuel Stack"
- Replies: 7
- Views: 4051
I was goofing around on Macrosoft's server with this map, and I must say, it is an amazing looking map. However, I might make some suggestions. The feel of the map is a bit empty. It's a great design, but needs more in terms of obstacles, or, dare I say it, world weapons. Also, it's really hard to s...
- Sat Aug 11, 2007 6:50 pm
- Forum: Servers: General Discussion
- Topic: Bloodbath2 + Other servers + Arrogance
- Replies: 15
- Views: 7431
Best that can be done is to ignore them. Theres really nothing that can be done to stop them. My suggestion is to not play on top maps during 'prime time' if you don't like them that much. btw, i've been using the following email for 2 weeks or so: The Many, The Arrogant, The n00bs. I haven't copy ...