Search found 234 matches
- Sat Mar 16, 2024 2:33 am
- Forum: Enhancements
- Topic: BZ-Next: A modern OpenGL BZFlag client
- Replies: 46
- Views: 6433
Re: BZ-Next: A modern OpenGL BZFlag client
BZFlag distributions already contain code (misc/shtool for example) that does not have copyright assigned to Tim Riker. Such code must be clearly marked with appropriate copyright statements and we need to have the compatible license well attributed. This is an extra burden on the project and we pre...
- Fri Dec 02, 2022 12:18 am
- Forum: General Map Making Discussions
- Topic: Kicked for moving too fast
- Replies: 1
- Views: 2033
Re: Kicked for moving too fast
The sensitivity of that anti-cheat feature can be adjusted with the bzfs -speedtol command line argument. The default value is 1.25, so 2.0 may be enough to keep it from being triggered:
Code: Select all
bzfs -speedtol 2.0
- Thu Nov 03, 2022 3:12 am
- Forum: Help: Tactics and Playstyles
- Topic: Campy Players, Not Maps (Case Study: "Two Tanks")
- Replies: 8
- Views: 9428
Re: Campy Players, Not Maps (Case Study: "Two Tanks")
BZFlag itself is a gaming framework, and the kind of game you get depends on the map you are in. Most maps, including HiX, provide ample opportunity to use strategy and I wouldn't find it fun otherwise. The strategies used on The Two Tanks and HiX are mostly very different, and the fact that they ea...
- Fri Mar 11, 2022 7:07 am
- Forum: General Map Making Discussions
- Topic: List of most popular/classic 1.x maps
- Replies: 9
- Views: 5092
- Tue Jun 01, 2021 12:22 am
- Forum: Bugs and Problems
- Topic: Launch and cursor issues
- Replies: 13
- Views: 5611
Re: Launch and cursor issues
The Fedora RPM of BZFlag may indeed work better than the Flatpack version. I recommend trying it.
I think it is normal that the cursor is always visible when playing in a window (not fullscreen). I am unsure if we could change that.
I think it is normal that the cursor is always visible when playing in a window (not fullscreen). I am unsure if we could change that.
- Sat Jun 13, 2020 4:46 pm
- Forum: Players
- Topic: How prevelant are subtle cheats?
- Replies: 6
- Views: 6142
Re: How prevelant are subtle cheats?
Don't just leave when an opponent is so good that you aren't having fun. Switch to observer and follow them for a few minutes to learn their playing techniques.
- Tue Oct 01, 2019 1:02 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need help with Internet connection
- Replies: 6
- Views: 3365
Re: Need help with Internet connection
Let's confirm that the graphics card is doing its job. The
glxinfo | grep rendering
command produces "direct rendering: Yes" when hardware graphics acceleration is working. If so, that isn't the problem.
glxinfo | grep rendering
command produces "direct rendering: Yes" when hardware graphics acceleration is working. If so, that isn't the problem.
- Wed Feb 06, 2019 2:51 am
- Forum: Plug-in Development
- Topic: Not all weapons should do 100% damage
- Replies: 19
- Views: 7634
Re: Not all weapons should do 100% damage
In my Sahara Desert Warfare map at BRL.ARPA.NET:5154, players always spawn on a platform with an ample supply of Shield flags. Grabbing one before dropping onto the battlefield ensures that it takes two hits to be killed. This isn't quite the same as a less-powerful weapon but it works with the stan...
- Sat Nov 17, 2018 5:52 pm
- Forum: General Discussion
- Topic: Abusive players...
- Replies: 11
- Views: 5158
Re: Abusive players...
When there are no admins present the next best thing is to use the /report command to notify the server operator about the situation.
- Fri Sep 07, 2018 2:04 am
- Forum: General Discussion
- Topic: Tank intermitently stops moving
- Replies: 13
- Views: 9123
Re: Tank intermitently stops moving
https://bugs.freedesktop.org/show_bug.cgi?id=27222 may be related to the gamma problem.
For movement, maybe there is now a time limit or a repeat limit when holding down keys. That's just a wild guess.
For movement, maybe there is now a time limit or a repeat limit when holding down keys. That's just a wild guess.
- Tue Jul 17, 2018 12:16 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 240919
Re: Request Global Permission Groups here
BMBZ.HIDDEN done.
- Wed Jun 27, 2018 12:35 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: MoFo server thinks I'm using a VPN
- Replies: 3
- Views: 2803
Re: MoFo server thinks I'm using a VPN
XndrK, your computer (or the NAT box it is behind) may have multiple IP addresses and due to Internet routing differences it may use one IP address when contacting the BZFlag list server and another IP address when connecting to MoFo. If so, there isn't anything you can do to fix it other than to pl...
- Sat Jan 13, 2018 2:11 am
- Forum: Leagues United Discussion
- Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
- Replies: 12
- Views: 8847
Re: Attention Tanks: All Hands On Deck! - We'd like your feedback
The spawns would be random, so you are correct that one team could be luckier than the other.
- Fri Jan 12, 2018 4:09 am
- Forum: Leagues United Discussion
- Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
- Replies: 12
- Views: 8847
Re: Attention Tanks: All Hands On Deck! - We'd like your feedback
Using the freeCtfSpawns world option will let all tanks spawn randomly around the map after a capture, giving no side an AHOD advantage.
- Sat Jul 29, 2017 3:02 am
- Forum: Bugs and Problems
- Topic: possible jumping related bug
- Replies: 9
- Views: 7787
Re: possible jumping related bug
Frame rates affect jumping. Press the T key to display yours and tell us what it is for you on the map.
- Sat Jun 03, 2017 8:58 pm
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 7021
Re: Box Vs Mesh
Make BZFlag grate again!
- Fri May 12, 2017 3:26 am
- Forum: General Discussion
- Topic: Archiving maps
- Replies: 18
- Views: 6653
Re: Archiving maps
The law does not allow someone to steal the copyright of a work with a policy like that, Zehra. Stop trolling.
- Sun May 07, 2017 4:28 pm
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 7021
Re: Box Vs Mesh
I don't know about mesh vs. box for lag, but there is no arbitrary size limit for bzw files. The biggest bzw files I have seen are under 2 megabytes.
- Mon Apr 24, 2017 11:43 pm
- Forum: Enhancements
- Topic: Display latest killed-by-you player
- Replies: 3
- Views: 2214
Re: Display latest killed-by-you player
shift + F4 shows the Misc tab in the console window, which shows who killed whom and only a few other things (not chat).
Also, Options->GUI Settings->Panel Height lets you adjust the console window height independently of radar size, so you can have a big radar and a small console.
Also, Options->GUI Settings->Panel Height lets you adjust the console window height independently of radar size, so you can have a big radar and a small console.
- Mon Apr 24, 2017 11:09 pm
- Forum: Enhancements
- Topic: Client alerts
- Replies: 7
- Views: 2632
Re: Client alerts
We're not going to provide alerts about the connection quality of players other than yourself because you can't do anything about it. If you can't tell by the way their tank moves that a player is laggy, jittery, or losing packets then alerts about it would do nothing but distract from playing the g...
- Sat Apr 22, 2017 6:04 am
- Forum: Leagues United Discussion
- Topic: Open Letter to the LU community regarding rule changes
- Replies: 4
- Views: 5467
Re: Open Letter to the LU community regarding rule changes
Leagues United is the result of a conspiracy between the council and server operators, who all agree to cooperate to produce a framework for competitive team play. The league is kept alive on a daily basis by all of the following: players game server owners/operators web site owner/operator Remove a...
- Mon Apr 17, 2017 10:22 pm
- Forum: General Discussion
- Topic: Flag availability
- Replies: 3
- Views: 2232
Re: Flag availability
Along with Rapid Fire, the Machine Gun (MG) flag also lets tanks fire fast bullets with a short range. Some maps have adjusted settings that give a longer MG range.
- Sat Apr 15, 2017 5:30 pm
- Forum: Servers: General Discussion
- Topic: Ducati league servers?
- Replies: 4
- Views: 5588
Re: Ducati league servers?
Code: Select all
-loadplugin TimeLimit,15,20,30
In later years Ducati league servers also used the leagueOverSeer plugin from https://github.com/allejo/leagueOverSeer .
- Sun Apr 09, 2017 7:28 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 69213
Re: Leagues United New Format - Individual Rankings
What do you mean by "successful" in this context, Constitution?
- Sat Mar 25, 2017 5:58 pm
- Forum: Bugs and Problems
- Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
- Replies: 9
- Views: 7677
Re: Brightness doesn't work in 2.4.8 on Antergos Linux
My understanding of this problem is hazy but I think this gamma problem was introduced in Fedora Linux by the fix to https://bugzilla.redhat.com/show_bug.cgi?id=891973 . Basically, the ability to read the actual current gamma setting was lost and instead BZFlag reads the default setting (e.g., 1.018...